Up-to-date Test Snap

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Ophiuchus
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Re: Up-to-date Test Snap

#61 Post by Ophiuchus »

Released weekly build (i think i missed the one last week):

freeorion_2020-03-23.7b63adf rev=80 channel=beta (amd64)
freeorion_2020-03-23.7b63adf rev=81 channel=beta (i386)

News:
  • UI: pedia window layout, other UI tweaks (geoff)
  • UI: Made it possible to search pedia article text (geoff)
  • UI: linear and logarithmic scale bars - Right click menu to switch (geoff)
  • build: minimum python: 3.5, python3 fixes, MacOS, MSVS, packaging MacOS/Windows fixes, headless compilation fix (o01eg)
  • backend: bugfix wrong looping over objects, e.g. invasion, combat events (geoff)
  • backend: cleanup, error handling, clean ship routes (geoff)
  • backend: ProductionQueueOrder UUIDs changes - probably this was production was order based before. Also added ProdQueueOrderAction. (geoff)
  • debug: Elaborated fleet route and path logging (geoff)
  • french translation as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#62 Post by Ophiuchus »

Released weekly build:

freeorion_2020-03-30.025f545 rev=82 channel=edge
freeorion_2020-03-30.025f545 rev=83 channel=edge
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#63 Post by Ophiuchus »

Released weekly build:

freeorion_2020-04-05.aa122c8 rev=84 channel=beta (amd64)
freeorion_2020-04-05.aa122c8 rev=85 channel=beta (i386)

News:
  • ..
p.s.: the snap build was temporarily broken as the desktop file got moved. Local compile was broken because of the python3 migration;
So for fedora 30 until now I did the following (some of it may be unnecessary):
  • alternatives --install /usr/bin/python python /usr/bin/python2 1
  • alternatives --install /usr/bin/python python /usr/bin/python3 2
  • dnf install boost-python3 boost-python3-devel python3-devel
  • cd .. ; mkdir build ; pushd build ; cmake ../freeorion
edit: setting the following paths for cmake manually in the end prevented linking
-DPYTHON_INCLUDE_DIR=$(python -c "from distutils.sysconfig import get_python_inc; print(get_python_inc())") \
-DPYTHON_LIBRARY=$(python -c "import distutils.sysconfig as sysconfig; print(sysconfig.get_config_var('LIBDIR'))")
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#64 Post by Ophiuchus »

In the process of Weekly build release:

freeorion_2020-04-14.60fb514 rev=86 channel=beta (amd64)
freeorion_2020-04-14.60fb514 rev=87 channel=beta (i386)

News:
  • game: Industry and Research only increase if happiness is over four, see planet status indicator (agrrr3)
  • AI: AI aware of allowed combat targets (vanilla content)
  • AI: great AI speedup (morlic)
  • backend: bug squeezing/refactoring/cleanup/polishing (geoff)
  • UI: Show calculated turns to produce when fully funded in producible items list, when a production location is selected. Otherwise show minimum production turns. (geoff c9e4100894a8d26eaf0df68f0c65db8e482669c2)
  • UI: tweak production item tooltip, add info about time to produce at the currently selected production location, account for stockpile in production time tooltip predictions (geoff)
  • UI: code refactoring (mmetz)
  • multiplayer: Add options to disable disclosure of galaxy seed. (o01eg)
  • python3: flake8 polishing (Cjkjvfnby)
  • stringtables: stringtable tool and formatting (mmetz)
  • stringtables: Arc Disruptor description fix (oberlus)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#65 Post by Ophiuchus »

Weekly build release:

freeorion_2020-04-21.b2112fe rev=88 channel=beta (amd64)
freeorion_2020-04-21.b2112fe rev=89 channel=beta (i386)

News:
  • game: Happiness after colonisation is better than after invasion: 5/3/2/1 depending on environment Good/Adequate/Poor/Hostile (swaq, oberlus, agrrr3)
  • game: Bugfix invasion only possible on odd turns (agrrr3, oberlus)
  • game: bugfix blockade - Clean up bookkeeping of fleet movement (geoff)
  • AI: ship designer knows about upgrade techs (morlic)
  • AI: speedups and caching fixes (morlic)
  • python3: remove python2 and old save support (Cjkjvfnby)
  • UI, backend: refactorings (mmetz)
  • FOCS and backend: LastTurnColonized ValueRef added (geoff)
  • backend: ScriptingContext support for const (ValueRefs/Conditions) and non-const (Effects) ObjectMaps (geoff)
  • multiplayer: Fix timeout description. (o01eg)
  • stringtables: stringtable tool fixes (mmetz)
  • stringtables: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#66 Post by Ophiuchus »

Weekly test build release:

freeorion_2020-04-27.45334b6 rev=90 channel=beta (amd64)
freeorion_2020-04-27.45334b6 rev=91 channel=beta (i386)

News:
  • game: colony base hull looses the ability to become interstellar - no fuel parts, no engine parts (oberlus, morlic)
  • backend: polishing (geoff)
  • UI, backend: refactorings (mmetz)
  • FOCS and backend: LastTurnColonized ValueRef added (geoff)
  • process/stringtables: github notification for translators on changes of ru.txt (Cjkjvfnb)
  • stringtables: french update as usual (Ouaz)
  • stringtables: Rename Fighter fighter (FT_HANGAR_2) to Strike Fighter (oberlus)
  • stringtables: better wordings for exiting the game (l29ah)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#67 Post by Ophiuchus »

Weekly test build release:

freeorion_2020-05-05.b7a2164 rev=92 channel=beta (amd64)
freeorion_2020-05-05.b7a2164 rev=93 channel=beta (i386)

News:
  • ?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#68 Post by Ophiuchus »

Weekly test build release:

freeorion_2020-05-12.9eb021f rev=94 channel=beta (amd64)
freeorion_2020-05-12.9eb021f rev=95 channel=beta (i386)

News:
  • ?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#69 Post by Ophiuchus »

Weekly test build release upcoming:

freeorion_2020-05-19.33c09b6 rev=96 channel=beta (amd64)
freeorion_2020-05-19.33c09b6 rev=97 channel=beta (i386)

News:
  • backend: stability bugfixes (back to boost::bind) (geoff)
  • game: Huge nerf for population based research and industry bonus (oberlus)
  • universe: Rules for scaling structure,main weapon damage, fighter damage (agrrr3)
  • multiplayer: team based home systems (o01eg)
  • UI: Permit closing the game window after three tries (l29ah)
  • stringtables: spanish translation (oberlus)
  • tooling: st-tool update (mmetz)
  • FOCS: Loosen restrictions for SimpleIncrement ValueRefs when setting meters, to allow the right-hand-side to be any target-invariant ValueRef (geoff)
  • backend: Remove keymaps configuration file (mmetz)
  • backend: bugfixes (geoff, mmetz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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LienRag
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Re: Up-to-date Test Snap

#70 Post by LienRag »

Where are the FOCS files in the Snap ?
I've looked everywhere in /home/lienrag/snap/freeorion and can't find them.

Ophiuchus
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Location: Wall IV

Re: Up-to-date Test Snap

#71 Post by Ophiuchus »

LienRag wrote: Thu May 21, 2020 10:16 pm Where are the FOCS files in the Snap ?
I've looked everywhere in /home/lienrag/snap/freeorion and can't find them.
The FOCS files are (currently) not user specific - you can find them in /snap/freeorion/current/share/freeorion/default/scripting
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#72 Post by Ophiuchus »

Weekly test build release - based on release-v0.4.10, not master:

freeorion_2020-05-26.d034b5d rev=99 channel=beta (amd64)
freeorion_2020-05-26.d034b5d rev=98 channel=beta (i386)

News:
  • release-preparation: update version and disable super-testers (vezzra)
  • game: Nerf for flat research and industry bonus (oberlus)
  • game: Exobots easier to get and adequate everywhere, but very bad at industry/research ..fine print TBD.. (oberlus)
  • AI: Fix fighter estimations and some flexible bout estimations (agrrr3)
  • AI: exobots everywhere and flat research nerf support (agrrr3/oberlus)
  • bugfix: Fix random crash on clicking "Create Outpost" (cyg)
  • backend: refactoring, cleanup, bugfixing (geoff)
  • backend: ValueRef::ComplexVariable separate property dispatch (mmetz)
  • info: Gentoo install info added (samc)
  • stringtables: update french translation as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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LienRag
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Posts: 2146
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Re: Up-to-date Test Snap

#73 Post by LienRag »

Ophiuchus wrote: Tue May 26, 2020 11:03 pm
LienRag wrote: Thu May 21, 2020 10:16 pm Where are the FOCS files in the Snap ?
I've looked everywhere in /home/lienrag/snap/freeorion and can't find them.
The FOCS files are (currently) not user specific - you can find them in /snap/freeorion/current/share/freeorion/default/scripting
Thanks !
But this means that they're entirely read-only, if I'm not mistaken...
How to test FOCS scripting then ?

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Up-to-date Test Snap

#74 Post by Ophiuchus »

LienRag wrote: Thu Jun 11, 2020 10:20 pm
Ophiuchus wrote: Tue May 26, 2020 11:03 pm
LienRag wrote: Thu May 21, 2020 10:16 pm Where are the FOCS files in the Snap ?
I've looked everywhere in /home/lienrag/snap/freeorion and can't find them.
The FOCS files are (currently) not user specific - you can find them in /snap/freeorion/current/share/freeorion/default/scripting
Thanks !
But this means that they're entirely read-only, if I'm not mistaken...
How to test FOCS scripting then ?
You "could" change those using root rights. But better you point to a different default folder in the freeorion settings (just copy the /snap/freeorion/current/share/freeorion/default to your home folder and work there).
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#75 Post by Ophiuchus »

Weekly test build release - based on release-v0.4.10, not master:


freeorion_2020-06-09.613c260 rev=100 channel=beta (amd64)
freeorion_2020-06-09.613c260 rev=101 channel=beta (i386)
freeorion_2020-06-16.e352120 rev=102 channel=beta (amd64)
freeorion_2020-06-16.e352120 rev=103 channel=beta (i386)

freeorion_2020-06-23.a2f5c56 rev=104 channel=beta (amd64)
freeorion_2020-06-23.a2f5c56 rev=105 channel=beta (i386)

News:
  • ...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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