Hi all,
This week's build fixes the ship design crashes and the tech tree scrolling bug. But I'm seeing two new CTDs:
1. When I click Invade, if i have more troop ships than necessary. (If I have exact or fewer, it works fine.)
2. When I try to take a single ship out of a mixed-design fleet and create a new fleet.
I also am not seeing the exobots patch included? But I am seeing the snowballing nerf, which I'm really enjoying.
While I'm here, can anyone tell me how to get access to the balance config in MP game setup? I can see it in SP game setup (tab "Balance") but not in MP ...
This week's build
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: This week's build
Check out issue tracker in GitHub. I think those are already reported.
To be sure, check out the list of open (and closed) PRs in GitHub.I also am not seeing the exobots patch included? But I am seeing the snowballing nerf, which I'm really enjoying.
/default/scripting/game_rules.focscan anyone tell me how to get access to the balance config in MP game setup? I can see it in SP game setup (tab "Balance") but not in MP ...
Re: This week's build
Ummm, really? I can't see either, only #2958 which is about non-specific CTDs. Am I missing something?
Thank you - that gives me access to the rules themselves, but I'm actually looking for access to change the rules at MP game setup, like you can at SP game setup. Sorry if this isn't clear - if you don't know what I'm talking about please say and I will provide screenshots./default/scripting/game_rules.focscan anyone tell me how to get access to the balance config in MP game setup? I can see it in SP game setup (tab "Balance") but not in MP ...
Re: This week's build
At least the one about dragging a ship out of a fleet is reported in a comment in that issue.
The one about invasion I don't find it. Hyperant stumbled upon it but didn't report it.
Current master has some more fixes that seems to solve all reported cases (not sure).
Could you try it and see if that invasion CTD keeps happening to report it on GitHub?
It is clear, no need for screenshots. The thing is, as you already know, there is no such balance tab in the MP game setup (it doesn't exist), so you can't access it. If you want to change default values you must edit /default/scripting/game_rules.focs before starting a MP game.Thank you - that gives me access to the rules themselves, but I'm actually looking for access to change the rules at MP game setup, like you can at SP game setup. Sorry if this isn't clear - if you don't know what I'm talking about please say and I will provide screenshots.
This feature lack is well known (for obvious reasons) and certainly a nuisance. It's weird that no one ever requested the feature. I'm doing it now.
Re: This week's build
I can't at the moment - as you already know, I haven't reinstalled Linux since my last SSD upgrade so I'm a few weeks from being able to build from source. But I will happily wait to see if they're fixed in next week's build and open an issue of the changes haven't fixed either.Oberlus wrote: ↑Fri May 22, 2020 9:08 am At least the one about dragging a ship out of a fleet is reported in a comment in that issue.
The one about invasion I don't find it. Hyperant stumbled upon it but didn't report it.
Current master has some more fixes that seems to solve all reported cases (not sure).
Could you try it and see if that invasion CTD keeps happening to report it on GitHub?
Thank you - I did know the tab wasn't there, but I don't think I have ever understood why the MP configuration is so different from the SP configuration. Sorry if the reasons really are obvious!It is clear, no need for screenshots. The thing is, as you already know, there is no such balance tab in the MP game setup (it doesn't exist), so you can't access it. If you want to change default values you must edit /default/scripting/game_rules.focs before starting a MP game.
This feature lack is well known (for obvious reasons) and certainly a nuisance. It's weird that no one ever requested the feature. I'm doing it now.