I don't think it needs fixing. I guess there is some reason for compilations/updates to overwrite config files. Even if there isn't, I'm happy with persistent_config.file (easy to use as pointed out by swaq). It is ThinkSome who complains about this from time to time in chatroom but won't open an issue for it because he has a problem with GitHub.
Ship stealth is wrong
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Ship stealth is wrong
- adrian_broher
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Re: Ship stealth is wrong
Ah, so he's that specing guy?
Tough luck, then the issue will be forgotton for certain.
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- Geoff the Medio
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Re: Ship stealth is wrong
The idea is that config.xml will be kept and settings remembered and used for subsequent executions of the same version of FreeOrion, but if changing versions, the settings revert to defaults because not doing that lead to a bunch of issues in the past. But people who regularly switch between versions, such as users of weekly test builds, wanted a way to get settings to be remembered even when changing versions, for which persistent_config.xml was created.
Re: Ship stealth is wrong
I don't have a problem with Github, I have a problem with proprietary software being used to develop free software, and it being forced upon all contributors. This is deplorable.
If you allow Github, then where do you draw the line?
Yes. where did you find me? I thought I had only used this nickname while interacting with FO (except on IRC).
Re: Ship stealth is wrong
I was wondering what specing guy means and I found out you've been already behated in some other FOSS games forums for being TireSome, derailing threads with off-topic mentions to the spring engine and demeaning the job of devs in those games.
Re: Ship stealth is wrong
We draw the line when the dev team/ the community thinks it needs to be drawn. If we think github is too evil/demanding, we switch to another repository. Nothing in github cant be redone without much effort if it is relevant. Just use a throw-away email address to make an account.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Ship stealth is wrong
My "crime" being refusal to conform to the status quo. I am a SpringRTS infra dev, and SpringRTS was probably mentioned there for comparison purposes. I believe that the libre gaming community has to work together to succeed and that means both idea and code reuse. Having a shared player base would not be bad, either.
Last edited by ThinkSome on Mon Apr 27, 2020 11:16 am, edited 1 time in total.
Re: Ship stealth is wrong
Your "crime" being also the way you expess yourself, sometimes. You are just the opposite of polite. And also off-topic more often than not.ThinkSome wrote: ↑Mon Apr 27, 2020 11:15 amMy "crime" being refusal to conform to the status quo. I am a SpringRTS infra dev, and SpringRTS was probably mentioned there for comparison purposes. I believe that the libre gaming community has to work together to succeed and that means both idea and code reuse.
Re: Ship stealth is wrong
That is your choice, of course. My choice is to wait for that switch to happen (hopefully the next host will not be closed source) and to use this forum until then.
For the record, I have had a Github account for the past 5 years or so, but I discontinued its use for libre software.
Re: Ship stealth is wrong
This is a known issue (at least for those who have been around long enough). I've complained about that particular behaviour too actually, already a few years ago. It is one of those million small things that will only get resolved once someone gets so annoyed by it that they will do something about it (that is, providing a patch).
Don't know if an issue has ever been opened for this one. Probably should.