Space Monster generation has been migrated to the Python scripts. With this step the migration of the universe generation process has been completed, meaning the entire process is handled by Python now.
So, what are the next steps? First of all, feedback from our play testers. I need to know if, besides obvious errors/crashes, you notice any differences (that should not be there), especially when it comes to the distribution of natives, specials and space monsters, as these have been the parts that have been migrated recently. The next test builds will already include these changes, so you just need to grab them as soon as they are available
Then of course the tweaking, polishing, fixing of issues that pop up, extension of the Python interface (which as of now only contains the necessary functions to reproduce current behaviour) etc. will start. And at some point I'll probably have to provide some kind of Scripted Universe Generation User Guide/Reference manual.
So yeah, there is still plenty of work to be done
Let the feedback come!