I figure we'll need one of these since we lost so much documentation from the other forum. This list of questions was sent to me by email today and should make good starter material:
1. I need literature for the gcc c++. What bookS would be good ?
I really can't recommend any by personal experience. A quick search turned up this reference:
http://www.amazon.com/exec/obidos/tg/de ... ?vi=glance
2. I was at
http://gcc.gnu.org/ , but as I looked for the windows
version, the page gave me links to cygwin and MinGW project. What shall I
do at that point ?
I'm sure our windows developers can answer this better. If you go to the downloads area of the MinGW page it has DL's for all the packages. From what I can tell it looks like you just download and run this file:
http://prdownloads.sf.net/mingw/MinGW-2 ... e?download
3. The game should work on win32 and linux, but where shall I program
it. I want to program it in windows.
This game is currently being developed on both platforms, so you shouldn't have any problems in that regard.
4. I tried things with CVS, but it does not work. When I want to login
it does not work.
Can you provide some more details (paste your command and the CVS output). You haven't been added to the project yet, so if you're trying to check things out it may not work. But you shouldn't have any trouble to download the code without logging in.
5. Where can I get DevC++ ?
Go here:
http://www.bloodshed.net/devcpp.html
6. My Sourceforge name is ak_trace , where can I get that ID ?
Mark will get you signed up.
7. When I have all the code. How can I compile everything to one game ?
I'm not sure how this work on windows, but in linux we have to do 3 compiles at the moment, one of the human client, one for the AI client, and one for the server..