First, single player games should not be listening for server discovery since they should not be accepting LAN connections.
Second, requiring IPv6 breaks single player on IPv4-only machines because the server crashes on startup.
Code: Select all
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): open: Address family not supported by protocol
Aborted