Volp

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Krikkitone
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Volp

#1 Post by Krikkitone » Tue Sep 20, 2011 12:17 am

A highly bureaucratic species that has hollowed out and optimized their homeworld.

+++Trade
+Max Population
--Mining
---cannot build colony ships

Description: The Volp are an asexual species approximately 300 meters in length that live in tunnels on their homeworld. They subsist on silicates and have a vast number of short arm/mouth parts on the front of their thick cylindrical bodies that they use for manipulation/tunnelling/eating and for sending messages through their tunnel network. In early historical times there were several different strains of Volp but they were in constant conflict. Groups that successfully organized themselves were the best competers for resources, and as they moved from industrial to information age, one strain became dominant, and the remainder died out. The remaining strain began to optimize their homeworld for most efficient use of resources. They became incredibly adept at recognizing resouce needs, as well as how societal structures affected individual behavior.
The Volp society Almost acts as a single organism, because society has been adapted to run so smoothly. However, this has led to a critical loss of independent function. While Volp society is incredibly efficient, it would take individual Volps hundreds, if not thousands of years to be able to successfully develop a new independent society.
They are very effective at directing merchant fleets, and make excellent bureaucrats for creating changes in societies. While they have an incredibly efficient war machine, and are capable of indivudually taking on various large battle engines, the chaos of combat is not their most effective environment.

Home World: Hive is a large Barren world that is ~2 times bigger than its mass and material would suggest as all of it but a small metal core has been converted through tunneling and building into the Vast tunnel network of the Volp bureaucracy.

Reason for staying: near complete loss of independent capability, a Volp colony would be terribly ineffective and probably slowly die off without staying connected to the vast network.

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eleazar
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Re: Volp

#2 Post by eleazar » Tue Sep 20, 2011 12:59 am

:D

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eleazar
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Re: Volp

#3 Post by eleazar » Sun Apr 01, 2012 1:30 am

They are going in.
I renamed to "Volp-Puglush-Vuu", because a long complicated name seemed appropriate to their bureaucratic, hidebound nature.

They come with the tunnels special automatically.

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