I have a suggestion to give some more depth to ship design and long term strategy. My idea consists on giving players a choice of armors which will mark their strategies (with 2 separated lines of research): metal armors and carbon fiber armor.
- Metal armors are heavy, resilient and cheap armors which provides protection at the expense of a malus on speed which can be countered by using speed engines.
- Carbon fiber are strong, lightweight and expensive armors that provide good protection while not harming speed.
The idea behind these 2 classes of armor is:
- The key attribute of a player who decides to go on metal armors is versatility. He can build cheap and strong ships perfectly suited for combat, good for defense, but if we wants to go blitzkrieg and needs the lost speed back he then must use an additional internal slot to put in speed engines.
- The key attribute of a player who decides to go on fiber carbon is tactics, giving the defense and the speed necessary to break through enemy defenses.
To balance them, metal armor + engine (which uses 2 slots) should either be sensitively cheaper than using 1 slot with carbon fiber, or metal armor + engine can be at the same price as the carbon fiber, but researching carbon fiber should be somewhat more expensive (as it uses 1 less slot), making it a more mid/long-term strategy.
This shouldn't be tedious and hard to balance, what do you think?
2 lines of armor: heavy metal and carbon fiber armor
Moderator: Oberlus
Re: 2 lines of armor: heavy metal and carbon fiber armor
Excellent Choice, add Graphit to the List!
Anyway ignored by FO all CarbonTecs are powerful.
Anyway ignored by FO all CarbonTecs are powerful.
Pure Cyan harms PhotoReceptors doubtless - even half Portion appears mysterious.
Re: 2 lines of armor: heavy metal and carbon fiber armor
We already have a sequence of Zortrium, Diamond, Xentronium and separately Rock and Crystal, as well as Neutronium. Rock and crystal are cheaper than the standard armours but need an asteroid field and Asteroid Reformation Processor building. Adding a third line seems excessive. (Especially since Neutronium is like a third line anyway.)
But I do agree that armour affecting speed does make sense. You could argue that a weapon is as heavy as armour since it fills the same slot, but ships with empty slots get no advantage.
But I do agree that armour affecting speed does make sense. You could argue that a weapon is as heavy as armour since it fills the same slot, but ships with empty slots get no advantage.
Re: 2 lines of armor: heavy metal and carbon fiber armor
What is Zortium and what is Xentronium? The latter sound like Positronium enhanced Xenium and thus interesting.OllyG wrote: We already have a sequence of Zortrium, Diamond, Xentronium and separately Rock and Crystal, as well as Neutronium.
I wont take Diamond for Armour, at least not enhanced by Fibers.
Asteroids from Orbit of course cheap but I wonder how those solidified good enough with large Gravity.
Even Rock from Planets from celestric Collisions thrown into Space shoud molten solid into a rather uncompressed Statewith encapsuled Vapors resp Blobs. I would not expect more from these Space Pomice Stones more than a lot cheap Mass and good Damping by their uncompressed State like addresed by Stealth.
Do you think into Row Materials does not fit Graphite and HardMetals for Tungsten,Molybdenum,Technicum(instable,stable artifical synthesized NucleoIsomere?) and Vanadium? Gold is btw HeavyMetal as well.
How to to identify/define Lines?OllyG wrote: Rock and crystal are cheaper than the standard armours but need an asteroid field and Asteroid Reformation Processor building. Adding a third line seems excessive. (Especially since Neutronium is like a third line anyway.)
Concerns AsteroidsOllyG wrote: But I do agree that armour affecting speed does make sense.
Tungsten is not just very heavy but even more very firm. Tungsten is that Way suited for LiteConstruction while Asteroid is not.OllyG wrote: You could argue that a weapon is as heavy as armour since it fills the same slot, but ships with empty slots get no advantage.
I dont consider two Thingies fitting into same Slot to have same Mass but to .... to fit into same Slot. We could take HardMetal as Material, and invent new Slot for but do not put that Slot on Ships and tell it does not fit anywhere.
Point is I dont consider these Slots to have logical Meaning for Matter. (oh no we can not touch the Slots)
Till Positronium Graphite is doubtless one of most powerful Materials have. Lite and firm. Diamond samd lite but hard.
WVMo incredible hard and firm but also very heavy - nevertheless powerful Materials.
What is that Zortium?
*edit*
Did not found Zortium in Wikipedia but .. MoO2
listed with rediculous Tritanium
and wrong for sure listed Element Adamentum ....
there exist Element which metallic Modification is called Adamant
or from Elves called Mythril but is same no Matter if MoO2 have
no Idea about Elves or Elves about MoO2 or Adamant.
Put same Tritanium as Fiction inspired from lesser impressive Titanium
into same Folder like most rare Element Adamentum while Zortium
is sounding Term I guess is fictive as well but dont know.
How about Tiberium? It bases on silicantic BioChemistry.
It was listed in another Game which is not MoO2 but can do a good Job.
Btw we use one Earth already many really powerful Materials from Branch
of Matter compounded from pure Protons and Neutrons excluding Positronium
Hybrids and thus we are almost about all most powerful Materials - but here
we dont want list Graphite/Graphene due to Tritanium ... no .. Asteroid, why?
Btw even there is a Line for Materials that does neither mean we have to keep
its Topology nore have to do for more Materials a parallel Line.
The Fun here is Base of your Arguments against adding two more Materials:
Materials which perhaps not exist and Topology of artifical made Material-Line
and Count of having Materials. No Graphene and HEavyMetals due to Zortium,
Asteriod and many Friends onto single Line. I refuse that Level at same Way.
Smell Opportuniy...
Pure Cyan harms PhotoReceptors doubtless - even half Portion appears mysterious.
Re: 2 lines of armor: heavy metal and carbon fiber armor
I don't have any objection to replacing phony elements like 'Zortrium' with real ones, or replacing Diamond with something that would actually work as an armour (even though diamond is extremely hard, it's brittleness makes it a worse choice for armour than you might imagine).
We need to keep Xentronium though, as a homage to the MoO games.
We need to keep Xentronium though, as a homage to the MoO games.
Warning: Antarans in dimensional portal are closer than they appear.