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Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 5:25 am
by Dart00_Tech
There are many filters that show/hide parts. An example would be "Short Range", "Shields", "Armor", etc...."

Could we have a filter "Obsolete" to hide any outdated parts.

Such as I research Laser 2 and 3. When I look at the parts, most likely im never going to use lasers 1 and 2 again and they seem to clog up the parts window. If you research a LOT of techs this window can get very cluttered when I only care about the best part for each category.

If there was a "Obsolete" filter that would hide all the parts except for the most important, it would be greatly apprsheated, and even cut down rendering time and reduce lag.

Thanks!

Re: Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 4:46 pm
by Dilvish
Yes, that's been something on my mind periodically; if no one beats me to it I expect I'll get around to something on it eventually

Re: Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 5:15 pm
by Geoff the Medio
Alternatively, all the PartName N+1 parts could be removed and replaced with refinement techs that apply bonuses to the relevant parts. There would be only one PartName to list, and no need to hide large numbers of obsolete parts.

Re: Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 6:56 pm
by eleazar
Geoff the Medio wrote:Alternatively, all the PartName N+1 parts could be removed and replaced with refinement techs that apply bonuses to the relevant parts. There would be only one PartName to list, and no need to hide large numbers of obsolete parts.
Yeah, could we add a line to the part definition that would list all other part that it makes obsolete?

Re: Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 10:47 pm
by Geoff the Medio
eleazar wrote:
Geoff the Medio wrote:Alternatively, all the PartName N+1 parts could be removed and replaced with refinement techs that apply bonuses to the relevant parts. There would be only one PartName to list, and no need to hide large numbers of obsolete parts.
Yeah, could we add a line to the part definition that would list all other part that it makes obsolete?
I suppose, but what does that have to do with the text you quoted?

Re: Obsolete Parts Filter?

Posted: Tue Dec 11, 2012 11:40 pm
by eleazar
Geoff the Medio wrote:
eleazar wrote:
Geoff the Medio wrote:Alternatively, all the PartName N+1 parts could be removed and replaced with refinement techs that apply bonuses to the relevant parts. There would be only one PartName to list, and no need to hide large numbers of obsolete parts.
Yeah, could we add a line to the part definition that would list all other part that it makes obsolete?
I suppose, but what does that have to do with the text you quoted?
Yeah, that's unclear.

I agree that truly obsolete parts should be removed from the Design list, rather than being filtered out.

What i'm not so sure about is giving ships magic, instant upgrades when you research a tech. I think it can be OK in some circumstances (Like MoO2's ship range boosts or our limited ship repair techs), but i don't think it would be best in all circumstances.

Sometimes an entirely superior part is significant enough that you should be required to build a new ships to field it. (or at least return them to a shipyard for some kind of refitting) I think weapons fall in this category. It gives the player too much of an arbitrary, instant advantage if he can increase the destructive power of a fleet far into enemy territory by just researching a tech.

Re: Obsolete Parts Filter?

Posted: Wed Dec 12, 2012 12:59 am
by Dart00_Tech
What about a "Upgrade Ships" Button on each one of our fleets....and when clicked it would "Upgrade" all the weapons in that fleet to the latest upgrade at a cost depending on how many instances it needs to upgrade?

Also it is annoying to upgrade a new part and have to go back to all your custom designs and manually spend dozens of clicks removing a upgrading.

When I research a ship upgrade like "Laser 2". I never touch "Laser 1" ever again....

Re: Obsolete Parts Filter?

Posted: Wed Dec 12, 2012 8:29 am
by em3
Dart00_Tech wrote:What about a "Upgrade Ships" Button on each one of our fleets....and when clicked it would "Upgrade" all the weapons in that fleet to the latest upgrade at a cost depending on how many instances it needs to upgrade?
I think that automatic, free upgrade for refinements, while fleet is out of combat in a system with an owned shipyard (or dry dock) would be enough.