My system would be slightly similar but would have the advantage of being more differentiated. Each planet would have 'special buildings' as well asdrek wrote:I like this! Great idea. Basically a planet automatically builds itself up, unless you assign it to build something else. This could be the penalty for switching focus as well--lose half your infrastructure score for switching. (plus, an easy method of inflicting bombing damage...just decrease the infrastructure score.)PowerCrazy wrote:I prefer either NO buildings, or just "special" buildings. i.e. wonders or the equivalent.
What is the purpose of buildings? So your planets have something to do. Give a tangible sense of infrastructure, spoils of war?
I'd rather a planet be defined by its foci, ONLY. Thus all planets that have X pop and are classified as Industrial planets will be equivalent, with no input from me save me telling them what to build and when to build it. We could have a little number beside a planet when you click on it that was basically a percent. This would be how developed a planet is, when it gets to 100% it will start contributing money to your empire, unless you have it build something: say a wonder or a ship, or defenses.
All this would be automatic. And when you develop the new industrial controls, this % would decrease because the planet is no longer at its maximum.
I do agree that we don't really need a bunch of economy buildings, since FO's already got the Focus system. Buildings should do extra special things, like Wonders.
a few types of
'Infrastructure buildings' ie buildings that you can and are expected to have multiple copies of.
So a planet would have its special buildings and then... 100 'Factories' 34 'Farms', .... (one type for each resource and one or more types of defensive building)
Essentially the same (the UI could display it as % of maximum usable.. based on population and tech) but the game effect would make it easier to model things like technological and population expansion and changing focus.
So a planet's infrastructure levels would depend on how much you've invested in it since it was formed, what tech level you are at*, what the population of the planet is*, and how long it has been at its current focus, and what that focus is*
*these are the only things that would matter to its 'equilibrium' levels, ie the ones you build toward. (of course that assumes the population is at max and no new technological discoveries are made)
So changing focus wouldn't suddenly change what a planet built, it would change which Infrastructure level would get built up and what other ones would be scrapped when necessary. And the Infrastructure levels (assuming you have sufficient population) would be what would produce the resources.