Fighters
Posted: Sat Sep 06, 2008 6:51 pm
Ever since joining the Free Orion project, there have always been little things that always managed to bother me somehow. I put them aside because I felt that they weren't important, but most of the time I never asked "why", like why was it done that way or why couldn't it be done this way. So here I am, questioning one of the little things that just won't leave me alone.
Why fighters?
I know there is a certain sensational coolness factor associated with them, but I mean
Why?
Because FO doesn't have an up and running combat engine I have no idea how they are intended to work in this game, but if the past is any indicator, I don't expect much anything to change. Fighters are often given all the treatments and attention of small ships, except most games treat them rather like glorified missiles or small ships, but with certain restrictions and player is just expected to work with it, like not being able to design them yourself, or having them move in a different way, or needing a mother ship to work from instead of having some independence.
So, instead of treating them like small ships, why not cut out the middleman rather than go through the pains of making a whole set of rules, restrictions and arbitrary behaviors for them? IMHO, it would make so much sense to have small, medium, large, huge and tiny size ships. I think it's worth hearing some thoughts on this.
Why fighters?
I know there is a certain sensational coolness factor associated with them, but I mean
Why?
Because FO doesn't have an up and running combat engine I have no idea how they are intended to work in this game, but if the past is any indicator, I don't expect much anything to change. Fighters are often given all the treatments and attention of small ships, except most games treat them rather like glorified missiles or small ships, but with certain restrictions and player is just expected to work with it, like not being able to design them yourself, or having them move in a different way, or needing a mother ship to work from instead of having some independence.
So, instead of treating them like small ships, why not cut out the middleman rather than go through the pains of making a whole set of rules, restrictions and arbitrary behaviors for them? IMHO, it would make so much sense to have small, medium, large, huge and tiny size ships. I think it's worth hearing some thoughts on this.