All my craziest ideas? Really?

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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marhawkman
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Re: All my craziest ideas? Really?

#16 Post by marhawkman »

not in the sense of Grid squares, but we do have map locations anyways.
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M4lV
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Re: All my craziest ideas? Really?

#17 Post by M4lV »

Still there is the problem of star lane vs. unrestricted free movement between stars/sectors. How should a pulsar's negative scan strength effect be distributed when even normal space travel is restricted to star lanes? Should a pulsar only affect stars that are connected with lanes or should it affect a whole ball area around itself and all including stars in that ball?

marhawkman
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Re: All my craziest ideas? Really?

#18 Post by marhawkman »

Well, everything still has distances. It'd probably be best to have everything in a certain range have the effect applied.
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M4lV
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Re: All my craziest ideas? Really?

#19 Post by M4lV »

But then the galaxy map view and its star lanes should be exactly proportioned or otherwise it becomes really complicated for the player to understand why that star and this star lane wasn't/isn't affected. And as far as I know, distances aren't exactly represented by the length of the star lanes but I could be wrong.

marhawkman
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Re: All my craziest ideas? Really?

#20 Post by marhawkman »

I think the distances on the map are supposed to be the actual distances. Starlane travel times vary.
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M4lV
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Re: All my craziest ideas? Really?

#21 Post by M4lV »

hm, that would be confusing if so. There need to be tags on starlanes to have an overview which route is the fastest then if you plot a lengthier course...

But if they are distance-authentic, then you're right with it being relatively easy.

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Robbie.Price
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Re: All my craziest ideas? Really?

#22 Post by Robbie.Price »

Removed by Poster because not on topic,

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eleazar
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Re: All my craziest ideas? Really?

#23 Post by eleazar »

marhawkman wrote:Starlane travel times vary.
Travel time varies only because the speed of ships varies.

The idea that starlanes effect speed by any other quality than their length was IIRC soundly rejected.

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