Similar ideas have been discussed previously, usually in context of something else, such as political factions within an empire or on a planet, or one of many races within an empire.Tortanick wrote:So what you're saying is that the citizens of that empire follow their personality, a xenophobic race will see unrest if you're not at war, a flower picking race will create unrest if you are at war.
Some probably-relevant threads (I didn't reread all to be sure):
http://freeorion.org/forum/viewtopic.php?t=398
http://freeorion.org/forum/viewtopic.php?t=598
http://freeorion.org/forum/viewtopic.php?t=740
http://freeorion.org/forum/viewtopic.php?t=825
http://freeorion.org/forum/viewtopic.php?t=896
http://freeorion.org/forum/viewtopic.php?t=920
http://freeorion.org/forum/viewtopic.php?t=974
http://freeorion.org/forum/viewtopic.php?t=1037
http://freeorion.org/forum/viewtopic.php?t=1078
http://freeorion.org/forum/viewtopic.php?t=1206
Nifty ideas include:
- The consequences of having a faction loyal or fond of another empire on your planets
- Attempting to foster or promote particular factions on others' planets
- Making it politically difficult for other empires to be at war with you
- Making enemy planets more receptive to trade goods
- Having planets rebel due to actual logical reasons such as disagreement with a particular imperial policty by a faction that dominates a planet