LienRag wrote: ↑Fri Mar 11, 2022 11:20 pm
Daybreak wrote: ↑Fri Mar 11, 2022 8:27 pm
I would like to hear your idea
Here you go :
viewtopic.php?p=95945#p95945
There's a lot more details and progress in my head, but nearly none on my hard disk...
I truly believe it will be a great addition to the game, but I first need to learn enough Godot to make a mock-up, and I already forgot everything I learned in Godot a few months ago.
Ok similar idea, and I agree, it would add more strategy toa game. If we take both ideas and merge them, but keep it simple. A basic positioning of ships at the front, middle, or back.
1) We have only a 6 formations (based on 3 positions), which can be chosen for a specific fleet from, as you mentioned in the other thread, a drop down list. It would be completely separate from the current designations, like "Initiate Combat".
2) Hulls need a secondary designation (Unless they already exist) being size.
3) To simulate distance we use a chance of damage, so ships at the back of a formation would have lower chance to get damaged, and of course ships at the front would have a higher chance to be damaged/take damage.
Front: 100% of whatever damage they would have taken
Middle: 80% of whatever damage they would have taken
Back: 60% of whatever damage they would have taken
To stop users putting large warships at the back, their weapons (other than fighters) are reduced in effectiveness based on position
Front: 100% effectiveness
Middle: 60% effectiveness
Back: 20% effectiveness
If we keep it simple I am hoping Devs will see the avantages.
I would still like to see the other new designations as well
* Initiate Combat: As is. When defending planet defenses are not used unless fleet is destroyed, which is what happens now.
* Obstruct Passage: Fleet blocks enemy fleet passage through its system but does not initiate combat. It may still participate in combats initiated by other empires or fleets, however. Useful in multiplayer games, when you don't want to let an empire at peace with you to go sniff your backyard but also you don't want to kill its prying ships to avoid war declarations. STILL DOES NOT MAKE SENSE - if they still send a fleet, how is it blocked without combat?
* Passive Hide: Used for stealth ships so they are not involved in battle.
New: ships without stealth or not stealthy enough try to hide away from battle, but are then restricted from participating for one turn, as they have moved too far out within the sytem while they were hiding to then rejoin the fleet. If fleet is destroyed they are also destroyed as enemy ships pursue them.
New *
Attack Passives: Ships with this setting will attempt to attack both figher and troop carriers, but may take longer to come into range of those ships, and therefore risk destruction by other warships who are protecting carriers. This will allow Troop carrier sniping.
* Defensive Hide: Fleet will attempt to stay hidden unless combat occurs; it will not blockade enemy fleet passage or initiate combat. It may still participate in combats initiated by other empires or fleets, however.
New
* Planet Defence: Hides unless combat initiated by another empires fleets, but planet defences also play a part in the battles.