plus and minus and … what else

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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stpa
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plus and minus and … what else

#1 Post by stpa »

some species description texts were wrapping in the game start screen when i was trying to select who to play for the next few days .. so i was gonna fix it. and then i, saw there was a positive effect + and very positive ++ and ultra positive +++ and not so good – and worse –– and worst –––. but no indicator sign for neutral effects? seems wrong.

then i tried several nice looking unicode characters like ⸰, ▫︎, ∘, ⚬, ✧, ▻, ♢, ⋄, ⁘, ⁖, ⸬, ⋯, ⧊, ෴, ꩜, ... but none really worked, seems there is limited unicode support by the game's font engine, it won't even display japanese katakana.. so we are left with these alternatives:
a)
b) o
c) x
d) ••
e) something other i have not thought of
f) all of the above .. no that makes no sense.

a) means nothing, so as it was up to now. d) looks bad here but better in-game.

here some screenshots so you know what i'm ranting about. i'll go ahead and put the doubledot in for now. maybe the o's win it in the end, who knows, or back to empty. "X vs. O – Tic Tac Toooe" – how say you all?
Attachments
human-with-dots.png
human-with-dots.png (40.96 KiB) Viewed 2450 times
fulver_with_x.png
fulver_with_x.png (54 KiB) Viewed 2450 times
fulver_unchanged_as_is_now.png
fulver_unchanged_as_is_now.png (59.45 KiB) Viewed 2450 times
george_with_dots.png
george_with_dots.png (44.74 KiB) Viewed 2450 times
george-with-o.png
george-with-o.png (62 KiB) Viewed 2450 times
human-with-o's.png
human-with-o's.png (46.18 KiB) Viewed 2450 times

wobbly
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Re: plus and minus and … what else

#2 Post by wobbly »

I would not use x. Too much of a tick/cross association.

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stpa
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Re: plus and minus and … what else

#3 Post by stpa »

seems there is limited unicode support by the game's font engine, it won't even display japanese katakana
not correct, the font itself is the limiting factor .. jeeez i need to read up on years of discussions here

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Oberlus
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Re: plus and minus and … what else

#4 Post by Oberlus »

The two dots are too similar to a minus.

The O seems OK but I don't like it's quite big compared to the plus and minus.

Could it be a single dot?

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stpa
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Re: plus and minus and … what else

#5 Post by stpa »

Oberlus wrote: Sat Jan 08, 2022 10:45 am Could it be a single dot?
tried that, does not align due to variable character widths, and it's all really depending on the correct font to lign up properly ... were it htlm, one could put marked-up text fragments like <tr><td> stuff and put center attributes .. dunno. and this is probably much more attention than this baby topic merrits

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Geoff the Medio
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Re: plus and minus and … what else

#6 Post by Geoff the Medio »

Oberlus wrote: Sat Jan 08, 2022 10:45 amThe O seems OK
I dislike the o because it's not vertically centred like the + and -. I suggested ◊.

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Oberlus
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Re: plus and minus and … what else

#7 Post by Oberlus »

I meant that vertically-centered dot symbol. Interpunct or midpoint or something like that in English.

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Geoff the Medio
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Re: plus and minus and … what else

#8 Post by Geoff the Medio »

Oberlus wrote: Sat Jan 08, 2022 12:13 pmI meant that vertically-centered dot symbol. Interpunct or midpoint or something like that in English.
There are numerous missing glyphs in the default Roboto font, so ideally check if it shows up when pasted into the in-game chat or player name or pedia search fields before suggesting a character.

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Oberlus
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Re: plus and minus and … what else

#9 Post by Oberlus »

Geoff the Medio wrote: Sat Jan 08, 2022 12:17 pm ideally check if it shows up when pasted into the in-game chat or player name or pedia search fields before suggesting a character.
Ok, I'll check it out when I have access to a FO client.

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Oberlus
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Re: plus and minus and … what else

#10 Post by Oberlus »

This one does the job:

It's used in stringtables.

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Geoff the Medio
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Re: plus and minus and … what else

#11 Post by Geoff the Medio »

Oberlus wrote: Sat Jan 08, 2022 12:38 pm This one does the job:
It's mentioned in the first post, doubled. It doesn't work well as just one since it's not the same width and + or - so it appears not horizontally lined up with the others.

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Oberlus
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Re: plus and minus and … what else

#12 Post by Oberlus »

Geoff the Medio wrote: Sat Jan 08, 2022 12:50 pm
Oberlus wrote: Sat Jan 08, 2022 12:38 pm
It's mentioned in the first post
Gah...

Geoff the Medio wrote: Sat Jan 08, 2022 12:17 pm ideally check if it shows up when pasted into the in-game chat or player name or pedia search fields before suggesting a character.
I can write in Pedia what I think is called interpunct in English, middle dot in the Unicode charset, U+00B7.
InterpunctInPedia.png
InterpunctInPedia.png (22.04 KiB) Viewed 2368 times
But it's not horizontally centered. If I add a space before it, it's slightly off towards the right.

This other symbol, "‧", U+2027, if written with a space before it in the stringtables, shows up centered:
ThisNamelessMidPoint.png
ThisNamelessMidPoint.png (24.67 KiB) Viewed 2368 times

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stpa
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Re: plus and minus and … what else

#13 Post by stpa »

stpa wrote: Sat Jan 08, 2022 10:53 am ... were it htlm, one could put marked-up text fragments like <tr><td> stuff and put center attributes ..
oh wait, i believe it is! at least, well those <u>'ses and <img>'es look a lot like html -- let me just try if that would work.. has to work in game start screen as well is the thing, not just pedia
maybe-html-after-all.png
maybe-html-after-all.png (50.36 KiB) Viewed 2355 times

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stpa
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Re: plus and minus and … what else

#14 Post by stpa »

alas, it works not.
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nope.png
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stpa
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Re: plus and minus and … what else

#15 Post by stpa »

single ‧ is almost invisible – how about we split the diff? two of those. separated by a space. looks like see attached. i'd likes it even better than the other doubledout before. ok i'd like the o's the most, but tell me how this looks?
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diff.png
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the.png
the.png (69.27 KiB) Viewed 2353 times
split.png
split.png (58.19 KiB) Viewed 2353 times

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