Geoff the Medio wrote: ↑Thu Jan 06, 2022 12:17 pm
Should the effect of a terraforming building deplete a planet's current infrastructure when it fires? Seems odd that a recently-terraformed planet has no apparent other consequences.
The terraforming process takes hundreds of years. Infrastructures change during process but are present and needed during the process. But maybe they are confiscated/devoted to terraforming so not available to other stuff (but then make the infrastructure malus apply during all the terraforming process, not just a depletion in the last turn).
The consumption of PP is a big consequence.
I don't see (yet) a gameplay, balance or it-makes-sense reason to deplete infrastructure (or better to apply a malus to it during terraformation), but I also don't see a reason to not do it.
Should terraforming buildings cost more on larger planets? Seems to make sense. Could be a direct dependence, or via infrastructure dependence on size.
Yes. But that's
how they work already, greater cost the greater HabitableSize is.
Should therraforming building cost or production time depend on a planet's infrastructure?
I'm also considering adding an infrastructure support forcus, which gives a bonus to other planets' infrastructure, and interacts with the system and interstellar infrastructure policies.
If both are done together, it might be good. In any case, it's one extra way to punish species that dislike the infrastructure policies (like Fulver).