Complete rework of Terraforming

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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Geoff the Medio
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Re: Complete rework of Terraforming

#31 Post by Geoff the Medio »

Oberlus wrote: Sat Jan 08, 2022 1:44 ammake the infrastructure malus apply during all the terraforming process, not just a depletion in the last turn
Not really feasible with the current building with one-turn effect mechanics.

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stpa
Space Kraken
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Re: Complete rework of Terraforming

#32 Post by stpa »

terraforming in master's tech tree looks a bit crowded imhop.
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