- They got bad influence.
- They got bad stability.
- Their home planet has been change to medium.
- Self Sustained Metabolism now only give a bonus on good planets. They already had narrow tolerance, but in 4.10 that didn't bother them much, since they could immediately settle poor planets and even hostile ones as soon as they had Xeno Genetics. Now they need Xeno Genetics to settle anything but Radiated. Nevertheless their xenophobic penalty applies to all planets.
- Concentration Camps now have prerequisites and cost influence.
- Point 1 is made worse by the fact that they get penalties when employing other species to generate influence (or for anything else).
- Point 2 is made worse by the fact that they also get stability penalty when they conquer other races. And of course stability is now much more important than happiness was in 4.10.
First of all they definitely need some bufs. I suggest to at least take away narrow tolerance and give them good influence. Telepaths should know how to influence others, shouldn't they? Probably the xenophobic population penalty should be reduced, too. In a game with Natives, the penalty often completely eliminates the self sustained bonus on their home planet.
Then I suggest that Racial Purity gives influence and stability bonuses to capital species colonies. We could possibly rename it to something like "Superior Species" or "There shall be only one!". That could make it an interesting option for other species, too, thus adding more strategic options.
What do you think about it?