Slow Occupation

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

Moderator: Oberlus

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jinlanid
Space Squid
Posts: 88
Joined: Mon Aug 12, 2019 9:26 am

Slow Occupation

#1 Post by jinlanid »

If you can extend your supply line to cover target system, and you can keep bombing the planet. Then your supply line will keep on sending invading troop to this planet and finally occupy it.

Compare to current invasion mode, this way is slow but cheap. And much lesser micromanagement.
So player can choose whether to occupy the planet in one turn by costing some invading ships, or slowly occupy it with no cost.

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Defense focused planet will increase the speed of nearby systems' "slow occupation".

So that, if it's next to your empire's population, "slow occupation" will be faster. If it's not, more turns.

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Vezzra
Release Manager, Design
Posts: 6095
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Slow Occupation

#2 Post by Vezzra »

Sounds like an interesting idea...

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