Fluff Hub
Moderator: Oberlus
Re: Fluff Hub
I, personnally, am in need of fluff for :
- Situational Stealth, especially for fluff that can make it viable to hide into planet atmospheres (for different types of planets, eventually those without atmosphere too).
Heavy critic here, if someone is interested. - New Species, especially I found the Myukymure idea quite interesting.
- Fields : quite a few interesting mechanics are without good fluff.
- Better fluff for my "maneuverability" proposal
- Maybe ideas for an improvement to the Solar Concentrator ?
- Eventually Ship Stealth
- Situational Speed
- Planet Specials
- Not me personnaly, but anything that can make the "Tall" strategy viable (though it's clearly less a question of fluff and more of mechanisms, maybe some new fluff can bring new ideas) would be greatly appreciated.
- Ditto for Research Upkeep
- Planetary Defense
- Environment-specific buildings
- Space Monsters (like here but also designing new ones)
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Fluff Hub
Explanations (that sound sound, even if they are not entirely scientifically sound) for content.Geoff the Medio wrote: ↑Sun Aug 22, 2021 7:33 am What is your definition of "fluff"? The list above seems to cover a rather broad range of types of stuff, which I'd probably just call "content"...
The list lists things in need of fluff, either to existing content with bad fluff or to give ideas for content.