The Merchant Marine

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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Sapphire Wyvern
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Location: Melbourne, Australia

#76 Post by Sapphire Wyvern »

Geoff the Medio wrote:I believe it was decided not to use slots.
The 0.3 design document says that the design team reserves the right to introduce slot limitations at some later date.

So they're not in the game... but they're not ruled out yet, either.

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skdiw
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Joined: Mon Sep 01, 2003 2:17 am

#77 Post by skdiw »

Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
:mrgreen:

tzlaine
Programming Lead Emeritus
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Joined: Thu Jun 26, 2003 1:33 pm

#78 Post by tzlaine »

Sapphire Wyvern wrote:
Geoff the Medio wrote:I believe it was decided not to use slots.
The 0.3 design document says that the design team reserves the right to introduce slot limitations at some later date.

So they're not in the game... but they're not ruled out yet, either.
I pressed the design team for an definite answer on this issue after the design doc was written, and now slots are officially out.

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Geoff the Medio
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#79 Post by Geoff the Medio »

skdiw wrote:
Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
Could you post a link?

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skdiw
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#80 Post by skdiw »

Geoff the Medio wrote:
skdiw wrote:
Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
Could you post a link?
it starts here, and it goes on and on until it was thought it's a bad idea.

viewtopic.php?t=642&postdays=0&postorder=asc&start=30
:mrgreen:

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