For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.
Moderator: Oberlus
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Sapphire Wyvern
- Space Kraken
- Posts: 149
- Joined: Wed Nov 09, 2005 3:25 am
- Location: Melbourne, Australia
#76
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by Sapphire Wyvern »
Geoff the Medio wrote:I believe it was decided not to use slots.
The 0.3 design document says that the design team reserves the right to introduce slot limitations at some later date.
So they're not in the game... but they're not ruled out yet, either.
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skdiw
- Creative Contributor
- Posts: 643
- Joined: Mon Sep 01, 2003 2:17 am
#77
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by skdiw »
Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
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tzlaine
- Programming Lead Emeritus
- Posts: 1092
- Joined: Thu Jun 26, 2003 1:33 pm
#78
Post
by tzlaine »
Sapphire Wyvern wrote:Geoff the Medio wrote:I believe it was decided not to use slots.
The 0.3 design document says that the design team reserves the right to introduce slot limitations at some later date.
So they're not in the game... but they're not ruled out yet, either.
I pressed the design team for an definite answer on this issue after the design doc was written, and now slots are officially out.
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Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
#79
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by Geoff the Medio »
skdiw wrote:Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
Could you post a link?
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skdiw
- Creative Contributor
- Posts: 643
- Joined: Mon Sep 01, 2003 2:17 am
#80
Post
by skdiw »
Geoff the Medio wrote:skdiw wrote:Geoff the Medio wrote:Is the no defense focus decision anywhere in the forums?
It was in the design archives for buildings.
Could you post a link?
it starts here, and it goes on and on until it was thought it's a bad idea.
viewtopic.php?t=642&postdays=0&postorder=asc&start=30