I was thinking about alternative to concede with elimination and get an idea in https://freeorion.org/forum/viewtopic.p ... 29#p103629
Player could disconnect from the game with the status of auto-turn so he doesn't participate in the game, the server doesn't wait for his turns and his assets left as is. Empire doesn't become defenceless because it wasn't eliminated and effect processing still works for it. Moreover it possible such empire will even achieve research victory.
Server-side auto-turn mode
Moderator: Oberlus
Server-side auto-turn mode
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Re: Server-side auto-turn mode
Certainly a KISS option. For understanding: would fleets follow last orders or is that a client side thing?
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Look, ma... four combat bouts!
Look, ma... four combat bouts!
- Geoff the Medio
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Re: Server-side auto-turn mode
I'd love to be able to auto-turn while offline, out of the conceding subject.
I'd like also to be able to set a number of turns for the auto-turn, so that it gets disabled after that number.
I'd like also to be able to set a number of turns for the auto-turn, so that it gets disabled after that number.
Re: Server-side auto-turn mode
Server-sire part is ready https://github.com/freeorion/freeorion/pull/3213 but I need a way to set it from client.
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Re: Server-side auto-turn mode
What is it that you lack/struggle with ?
Re: Server-side auto-turn mode
UI implementation.
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Re: Server-side auto-turn mode
Just a button like in single player ?
Maybe with a drop-down menu on it to set it for a specific number of turns ?
Maybe with a drop-down menu on it to set it for a specific number of turns ?
Re: Server-side auto-turn mode
Yes, to set number of turns is desired.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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