[suggestions]
(Pedia) Add information about:
1. show the modifiers when hover-overing numbers in the Pedia and color the modified numbers in a bright green/red color. (for example +5 ship structure from tech, fighter damage modifiers, PP cost of ship hulls).
2. what does planet size do to planet Pedia.
3. fighter health, how does damage against fighters work with interceptors and flak canons?
4. Organic Hull regeneration rates. And make it a simple "Stat: number", rather than different text lines every time.
5. the ship designer needs a button to show the stats about the currently worked on design for the Pedia window, currently you have to remove and re-add a part for this.
6. Ship design Pedia page should have a link to the race that is piloting the selected ship (maybe make it - if you can see the race or not - stealth dependent too).
(events messenger)
- The events messenger should highlight with different background the entries about my planet getting conquered, it's kinda easy to miss and this is an important event (and maybe have a clickable, as a folded subcategory, number: my planets lost/other states planets lost). Also similar highlight for the ships destroyed (and have a number of ships destroyed/damaged as a foldable subcategory).
More Pedia info
Moderator: Oberlus
More Pedia info
Last edited by gendalf on Mon Aug 03, 2020 2:09 pm, edited 6 times in total.
Re: More Pedia info
I don't quite understand this one. Could you elaborate or make a mockup on a screenshot?
A Pedia page for planet would make sense. Currently only "Planet Management" that just links the pages for "Environment", "Evacuation Plan", "Homeworld" and "Outpost". Lacks links to planetary defense/shields/troops, supply, detecton range, stealth...- what does planet size do to planet Pedia.
Also a page for "Colony" to link to colony-only meters and its management (Evacuation Plan should be here, with Concentration Camps, focus management, happiness...).
That's explained in "Fighters and Launch Bays" Pedia page: "a single hit from any source will destroy a fighter".- fighter health, how does damage against fighters work with interceptors and flak canons?
Noted.- Organic Hull regeneration rates.
Only organic hull that "clearly" indicates it's regeneration is Bioadaptive, the others just say "Living hull regenerates Structure and Fuel between combats."
This request is extensible to fuel regen, speed, detection range and stealth (saying things like "Stealth is high, Detection Range is high and Speed is high." isn't that helpful).
Right! That always bugs me.
You can save design and click on the saved design, but that's annoying if you are not sure to keep the design.
What about showing design stats when you click on any part of the Design Details window?
Re: More Pedia info
@Oberlus, The first point was about adaptive/dynamic modifiers, kinda like planets environment has (+6 in green or -3 in red), but since the number of modifiers may be large, the number should be the result of all modifiers and it itself should be colored (green if it's higher than default, red than it's lower than default) and then when you hover it over it should list modifiers - like when you hover over production/science in a planetary UI (or just make the number clickable, which then leads to a separate Pedia page listing modifiers).
Re: More Pedia info
- pure energy metabolism tech information isn't correct, it adds 50 shields and 10 defense.
- terraformed planets should show the "original environment" on hover-over or in the pedia for "terraforming reversion" to make sense, I can't remember what was it originally for every planet.
- terraformed planets should show the "original environment" on hover-over or in the pedia for "terraforming reversion" to make sense, I can't remember what was it originally for every planet.