I wholeheartedly agree.Ophiuchus wrote: ↑Sun May 17, 2020 9:23 am
I do not find a generic species build system very interesting (if that is what you are striving for). Especially if it ignores how the game actually works. I think if one wanted such a a system, one would have to design the complete game in regard to the system You cant really add it later on (similar like you cant just write software and add later security on top of it). So good idea for freeorion 2.0 maybe?
Such a system would be very interesting if it had a totally new mechanism, not if it is similar to "gearing" characters in RPGs : just adding this and removing that so the total fits under some limit.
To do it in an original and fun way, we would need to invent a full new system of biological/evolutionary rules to follow (well, one by metabolism actually, with some rules being valid for the five of them for coherence), add some psychohistory ones for diversity and flavor, and ingrain in them mechanisms to check for balance.
So yes, definitively FreeOrion 2.0.