Re: Should fighters really act as cannonfodder?
Posted: Wed Mar 11, 2020 3:44 pm
Regarding heavy fighters, Oberlus said on github: "Maybe double hangar_4 values? Or triple it. These heavy bombers get 3x less bonus than fighters."
I think that is fine. Use fighters instead if you have a lot of piloting bonus and do not want to target planets. Use main line weapons instead if you want to target planets. Use Heavy Bombers instead of Fighter/Bomber if you have bad piloting species.
Regarding heavy fighters PP cost, Oberlus said on github: "50 is too high, 2x the other fighters. Make it 25?."
Yes, I think I got that wrong. I thought 50 is exactly the PP cost you need to make the twice-Bomber-damage Heavy Bomber cost equivalent to Bombers. But 50 is the PP cost the PP cost you need to make TWO Heavy Bombers cost equivalent. So 25PP per hangar part is what I wanted
I think that is fine. Use fighters instead if you have a lot of piloting bonus and do not want to target planets. Use main line weapons instead if you want to target planets. Use Heavy Bombers instead of Fighter/Bomber if you have bad piloting species.
Regarding heavy fighters PP cost, Oberlus said on github: "50 is too high, 2x the other fighters. Make it 25?."
Yes, I think I got that wrong. I thought 50 is exactly the PP cost you need to make the twice-Bomber-damage Heavy Bomber cost equivalent to Bombers. But 50 is the PP cost the PP cost you need to make TWO Heavy Bombers cost equivalent. So 25PP per hangar part is what I wanted