Allow slots to be connected, So it's possible to add "multi-slot part" to game.
You can add smaller part into bigger slot, eg: add 3 armor parts into a "3-connected slot".
Then we can make some multi-slot parts.
Eg:
Multicellular Hull:
external: 3-connected slot
internal: 2-connected slot
Heavy Asteroid Hull:
external: 3-connected slot, 2-connected slot, single slot
internal: 3-connected slot
Connected slots and multi-slot part
Moderator: Oberlus
Re: Connected slots and multi-slot part
How does this improve the gameplay?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Connected slots and multi-slot part
yes, you are right. This is useless. If there is some "big part", it should be core part.
Re: Connected slots and multi-slot part
The gameplay, I don't know, but the ship design would be a bit more diverse since one would have to choose between putting one big part or two small ones.
There could be also a sort or "twin cannons" rule that would make similar parts mounted in two (or more) connected slots have a small bonus.
Or even some "compatibility" rules that would exclude putting part A in the same connected zone than part B.
(one example would be for hangars¹ : in ships with two connected internal slots + another one, the player can put only one category of fighters in the connected slots but can put another category in the non-connected one)
So, not a priority, but imho not an idea to reject categorically.
¹ If the backend changes to allow it, obviously
Re: Connected slots and multi-slot part
We should KISS that idea goodbye until there is some evidence of gameplay improvement.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!