Agree completely. For a 1.0 version I would like all of what you have defined. Anyway I think the simplier system should be also made (ahead of the other) for several reasons:Daveybaby wrote: Let the player assign initial orders to ships - nothing too complex (dont want to end up like Moo3 ground combat), just a small number of simple roles which have markedly different behaviours and outcomes, e.g.
Close Assault
Standoff Attack
Flank
Defend / Hold
Evade/Hide
1.- Because some players could like it simple.
2.- Because it would be needed when AIs fight between themselves.
3.- Because giving extra option is always a good idea.
4.- Because it´s much easier to make and I would put more priority on other aspects of the game.
5.- Because it can give you a raw idea of balance for techs.
About how to make a simple system comply with tech. Simply let every tech increase a global stat of attack/defense/tactic advantage. You then calculate total stats for each ship designed and use this total to simulate actual combat. This could serve also as some feedback for the AI to design ships.