Bockaded Systems
Posted: Thu Apr 14, 2005 8:15 am
Hi All,
while browsing through the forums I asked myself if blockaded systems are totally blockaded or is there a chance to break through? Has this topic ever been discussed? I didn't find anything about it.
My idea would be to that you would need a certain number of ships (depending on planet size/or system size) to block a planet/or system completely.
If you have less than this amout of ships, the planet will only be blocked to a certain extent. Enemy ships will have a x%-chance to break through your blockade, thus delivering needed goods/troops, etc to the planet.
The enemy could then decide if the chance to get trough is good enough to risk loosing his ships.
If the ship gets cought, it will be engeged by a calculated random amount of your ships. The enemy now can either try to fight (if he has combat ships with him) or try to flee from combat.
We could add a patrol setting for ships over a hostile planet, which will greatly increase the chance of blocking off the planet completetly, but will disperse the fleet and so make it more vulnerable to massiv attacks.
This way blockaded planets/systems will have higher chance of either holding out longer or being freed by a massiv attack, if the blockading party makes the wrong decision.
I hope all this hasn't already been discussed in another thread.
Please tell me your thoughts about it.
Greets,
Kharagh
while browsing through the forums I asked myself if blockaded systems are totally blockaded or is there a chance to break through? Has this topic ever been discussed? I didn't find anything about it.
My idea would be to that you would need a certain number of ships (depending on planet size/or system size) to block a planet/or system completely.
If you have less than this amout of ships, the planet will only be blocked to a certain extent. Enemy ships will have a x%-chance to break through your blockade, thus delivering needed goods/troops, etc to the planet.
The enemy could then decide if the chance to get trough is good enough to risk loosing his ships.
If the ship gets cought, it will be engeged by a calculated random amount of your ships. The enemy now can either try to fight (if he has combat ships with him) or try to flee from combat.
We could add a patrol setting for ships over a hostile planet, which will greatly increase the chance of blocking off the planet completetly, but will disperse the fleet and so make it more vulnerable to massiv attacks.
This way blockaded planets/systems will have higher chance of either holding out longer or being freed by a massiv attack, if the blockading party makes the wrong decision.
I hope all this hasn't already been discussed in another thread.
Please tell me your thoughts about it.
Greets,
Kharagh