Two kind of satellite (moon)

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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Space Squid
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Joined: Mon Aug 12, 2019 9:26 am

Two kind of satellite (moon)

#1 Post by jinlanid »

I don't mean the artificial satellite, I mean the real satellite, the moon. Big moon and small moon.

For big moon, it:
1 is always smaller than the planet.
2 can have completely different environment.
3 can have population, outcome,defense,like normal planet (need to be colonized).
4 share building with the planet (maybe should require "space elevator" on one or both).

For small moon, it:
1 is just a specialty of the planet, and can't have population, outcome, environment (meaningless).
2 can have defense and play as a planet in space combat (need some building, eg, defense base).
3 can launch and recollect fighters (need some building).
4 provide supply range bonus (need some building).

It's weird that planets don't have moons.

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