I think all "bombardment" is better as a distinct action by specialized content. Until we have that, attacking population or target meters, or whatever seems to make as much sense as attacking an infrastructure meter.Geoff the Medio wrote:If there were no infrastructure meter, there would be nothing for ship bombardment of planets to do after shields and defense meters are reduced. I suppose they could attack population, but that seems like it might be better as a distinct action by specialized content.
Do you think we have a problem with too many buildings on a planet that needs a solving? Even if this is the case, we can have the buildings reduce production directly, or reduce the max population, etc.Geoff the Medio wrote:Lack of infrastructure will also mean another means will be needed for limiting how many buildings can be put onto a single planet. Presently a few (and could / should be most others) consume some infrastructure when present, and their locations conditions were potentially going to require some level of infrastructure to be present for them to be produced.
To re-summarize, I'm not sure that we should get rid of infrastructure. I am sure that having infrastructure as it is currently: sometimes an alternate to population to boost production is redundant and confusing. I think it is best to remove and/or comment out the infrastructure content until we get a clear and compelling idea what that meter is for.