The reference to Europa Universalis 2 in particular seems arbitrary now, even if it made sense in 2003. I don't think the design is particularly "modular". There are no plans currently for a tactical combat engine. The content in general is substantially more customizable than the game engine (if it can even be called that), and the "story" is not any more so customizable than other content. It should probably say "inspired by" rather than "based on" MoO games.FreeOrion Vision Statement wrote:FreeOrion, an open-source game based on Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.
Granted, this is a vision statement, not a description of the state of the project, but perhaps the practical goals have shifted a bit in a decade?
Thoughts?