No serious but rather easy and inocuous to fix: some of the sitreps about spotted black krakens, bloated juggernauts, etc. from Experimentors say 3 monsters spotted when it's 2.
Giving time to solve #3111 could be good.
No serious but rather easy and inocuous to fix: some of the sitreps about spotted black krakens, bloated juggernauts, etc. from Experimentors say 3 monsters spotted when it's 2.
Hm, none of those sound that serious, not enough to warrant making another RC IMO. But if there is a strong demand for these fixes to be included into 0.4.10, I won't object - Geoff?
I don't know if Issue #3111 is important to fix or not... It spams the AI logs quite a bit, which is annoying but not game-breaking. But I don't know whether it actually affects AI tech choices. I hoped Cjkjvfnby would clarify that...
Code: Select all
sudo snap refresh freeorion channel=0.4.10/stable
Well, I had to wait for all issues to be addressed, which is almost done - the only thing left is cherry picking #3159, which I couldn't do because of merge conflicts (see my comment here).
Snap build is available on channel 0.4.10/candidate (v0.4.10.1-rc1 rev=119 amd64).Vezzra wrote: ↑Sun Sep 13, 2020 3:16 pm 0.4.10.1 RC1 has been released.
Because of its importance I want to reiterate: To all our playtester, please sacrifice some of your FO time to playtesting the release candidate. I know, playing around with test builds of master is probably more fun and interesting, but the bugfix release needs some testing too. Bugfixes have the potantial to introduce other bugs unfortunately, so we need to do some quality control.
To give enough time for playtesting, the deadline for declaring the official 0.4.10.1 release will be Wednesday September 23rd, 5pm UTC.
Ok, there will be a RC2. I'm going to provide the new release candidate builds coming Sunday.