System Names
System Names
The names of the starsystems should be editable. If they already are: How can I change them? I did notice starnames.txt and I know I could change this file but an possibility to change the names ingame would be nice...
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- Space Squid
- Posts: 55
- Joined: Sun Aug 21, 2005 10:40 am
- Location: Australia
Changing system or even planet names is disputeable. It could be disturbing if you see system Alpha Centauri at one turn and Orion Nebular at the next. That's why i think sticky system names are best. (maybe planet names too)
EDIT: Maybe useful in single-player games.
EDIT: Maybe useful in single-player games.
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Can COWs fly?
Can COWs fly?
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- Creative Contributor
- Posts: 1060
- Joined: Sun Jun 29, 2003 12:40 am
- Location: Tucson, Arizona USA
How about No name untill a system is colonized or claimed.
Also if we implement Secors we could name stars by theirs Secotor for example the Antioch Sector contains...
Antioch Alpha
Antioch Beta
Antioch Gama
ect ect ect
Planets would be numbered so inside Antioch Alpha you have
Antioch Alpha I
Antioch Alpha II
Antioch Alpha III
Antioch Alpha IV
This name could be the "Official" name of the planet which it has from the start of the game for all players. The "Empire" Name is a temporary and Changable name that is put their by the controling Empire. The game simply translates from one Empire name into Official name and into the Empire name of a different race.
Another method might be a Cordinated based system. Each Star system has a 6 digit number that reflects into map cordinates 000-000 up too 999-999. This could serve as a universal name that independent of what race owns a star system. It could also be combined with the Sector idea to create "Antioch 235-618". Which could optionaly be translated to the Empire specific name.
Also if we implement Secors we could name stars by theirs Secotor for example the Antioch Sector contains...
Antioch Alpha
Antioch Beta
Antioch Gama
ect ect ect
Planets would be numbered so inside Antioch Alpha you have
Antioch Alpha I
Antioch Alpha II
Antioch Alpha III
Antioch Alpha IV
This name could be the "Official" name of the planet which it has from the start of the game for all players. The "Empire" Name is a temporary and Changable name that is put their by the controling Empire. The game simply translates from one Empire name into Official name and into the Empire name of a different race.
Another method might be a Cordinated based system. Each Star system has a 6 digit number that reflects into map cordinates 000-000 up too 999-999. This could serve as a universal name that independent of what race owns a star system. It could also be combined with the Sector idea to create "Antioch 235-618". Which could optionaly be translated to the Empire specific name.
Fear is the Mind Killer - Frank Herbert -Dune
I think the best thing to do is give the planet a random default name. When the player discovers the planet, they have the option to name it. They can choose a new name or the default name if they're lazy. Once the planet is named, it cannot be changed. Even if another race colonizes it before you or if another race conquers your colony. The one who named it, gets the great honor of keeping the planet named after them.
Maybe you could even get points added to your victory points based on how many planets you have discovered and named.
Maybe you could even get points added to your victory points based on how many planets you have discovered and named.
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- Space Squid
- Posts: 55
- Joined: Sun Aug 21, 2005 10:40 am
- Location: Australia
Although I'd hate to be stuck with my colonies named by another player's less-than-lovable sense of humour.
Would you like to colonise Arse III?
Sure if he wants to use that kind of name for his own colonies, but I'd hate to think that such a colony (being on the border) is likely to be one of my key defensive systems.
Would you like to colonise Arse III?
Sure if he wants to use that kind of name for his own colonies, but I'd hate to think that such a colony (being on the border) is likely to be one of my key defensive systems.