Itch.io release
Posted: Mon May 28, 2018 6:05 pm
This was originally a Github issue https://github.com/freeorion/freeorion/issues/2127
Suggestion:
With some polish to the interface and ergonomics releasing freeorion on Itch.io could be beneficial in terms of renown -> new developers influx -> more awesome stuff.
Gameplay as it is now feels quite solid.
Also releasing process on Itch is less strict then on Steam - not too much formalities involved (in fact, there are almost none).
Zero-K RTS was already successfully released on Itch last year and this year - on Steam, so I guess it's a way to go?
Effort needed:
Initial effort
Suggestion:
With some polish to the interface and ergonomics releasing freeorion on Itch.io could be beneficial in terms of renown -> new developers influx -> more awesome stuff.
Gameplay as it is now feels quite solid.
Also releasing process on Itch is less strict then on Steam - not too much formalities involved (in fact, there are almost none).
Zero-K RTS was already successfully released on Itch last year and this year - on Steam, so I guess it's a way to go?
Effort needed:
Initial effort
- Get an Itch account (trivial)
- [OPTIONAL]If voluntary donations are to be collected, set up payment options (existing PayPal makes it quick)
- Make separate zips with builds for major systems (esp. if portable is possible) and/or links to packages (like in AUR).
- Make a nice Itch storepage and write/draw sth (artistic). (Adding a youtuber letsplay video makes this perfect, adding a github link is also nice)
- Update zips every release.
- Maybe sometimes write sth change-log style.
- Hear out comments.