You are kidding me. The whole game is based on realism, otherwise all ships could/would be uberstyle, possibly there were god beings all around and pi would be 29 or something and not 3.14 . In short words, without a certain part of realism the game wouldn't work. I only brought up examples how things are run in our real life that could be "transferred"/implemented 1:1 into the simulation. I didn't say, this is realism, you need to do that. I only said, I got an idea and realism kind of backs me up, so implement it or not but I'd like it to be in. Is that so hard to understand?eleazar wrote:No that's not the rule we operate by at all.M41V wrote:"realism must always come after gameplay and simulation purposes when it takes too much effort to implement"-principle every game coder knows about. Btw. me too. So there's no need to lecture me here. He should have known that by reading what little I wrote so far.
Realism isn't included as long as "it doesn't take too much effort". It doesn't count at all.
Ideas are not rejected because they are realistic, but any arguments for an idea which are solely based on science or realism are rejected, because they are irrelevant.
In that sense what we are trying to make is much more like chess or checkers than SimCity or a war simulation, howbeit with an elaborate space-opera facade.
Having a look at realism sometimes helps in making the game feels more natural to the user, as for example with the water planets and ideas of people to make them uninhabitable for humans. It would be totally contradicting common sense so people might find it weird, especially when there are ways to circumvent those problems like for example putting such uninhabitable early-type water planets to the inferno class where they actually belong (in star trek we have the G-class planets for that). In any way, getting away from a certain degree of realism here even hurts since players can't be sure if colonization works on certain types of planets and I was asking if that was wanted.
I'm not a newb either . Now let's get back to normal and let me backup my ideas with what I understand about how "my" freeorion universe should work. I'm not saying it should be yours but I'm entitled to present my view of things and if it happens to coincide with what might be called realism, what does that matter?
What this whole discussion should be useful for in the end is to clear up if realism arguments have some sort of benefit worth keeping. In my eyes those would be:
- kind of "familiar" environment for the/all players later on
- some kind of "learning" about physics, science and stuff is involved for the mostly younger player
- could stir more interest since most scifi universes are loved for their scientific debatable correctness so it brings up topics to talk and debate about later on in game forums hence fun for those loving to do that