Hello,
I'm not a programmer, so all I can give is layman feedback on the pre-compiled version. I've started a few 450-500 star games. The game holds up spectacularly well actually, however two things are insanely slow, as in takes nearly a minute or so, at around turn 200: adding or changing anything in the production queue (and my queue only has about a dozen or so entries at any given time), and changing a planet's focus.
I've changed one thing in the configuration: I multiplied the research multiplier by 10. I don't know if that had any effect on the problem. (For me, it's a lot more fun to simulate the real world in this regard. How many Wildcat fighters were produced before the Navy finally got the Hellcat? )
The save game file is enormous, so unless you request/need it, I won't try to link it.
Despite being up to around the 30,000 fleet number (can't tell you how many really exist, but I have monsters maxed out as well), the part of the turn generation that I think is plotting AI moves (the ship positions update on the map just after) is working very well, IMHO.
I have some suggestions, but before I voice them, I will try to browse the forums and the game settings a little more first, and post them in the proper place.
You all are doing a helluva terrific job. This is a very fun game, already worthy of being a MOO2 successor.
System: Alienware M17X
Intel® Core™2 Quad Processor Q9000
(6M Cache, 2.00 GHz, 1066 MHz FSB)
4GB RAM
NVidia GeForce GTX 260M
Game feedback when set to "giant megalomaniac" version.
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.