fleet bug in [svn 5771]

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ogre
Space Squid
Posts: 70
Joined: Sun Feb 10, 2013 5:38 am
Location: Flint, Wishagain

fleet bug in [svn 5771]

#1 Post by ogre »

both of these fleets are over two different systems,
haven't reloaded the game yet this is turn 4
31 system irregular? galaxy I believe
not sure how reproducible this is or will be or even if it's present in the current SVN
but...

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fo_fleet_bug_001.7z
autosave round 4
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thanks for a great game. :)

Starcraft, Syndicate, Populous, Star Control II, Master of Orion, Master of Magic, X-COM UFO Defense, Spacehulk: Vengence of the Blood Angels.

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Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: fleet bug in [svn 5771]

#2 Post by Geoff the Medio »

Don't see a problem... If you don't want fleets in multiple systems in a single fleets window, close it and click on one of the fleet icons on the map again.

ogre
Space Squid
Posts: 70
Joined: Sun Feb 10, 2013 5:38 am
Location: Flint, Wishagain

Re: fleet bug in [svn 5771]

#3 Post by ogre »

Geoff the Medio wrote:Don't see a problem... If you don't want fleets in multiple systems in a single fleets window, close it and click on one of the fleet icons on the map again.
okay, you're right closing the fleet window resolved the issue
if the other 2 scout ships aren't listed in this fleet how did this happen?

sorry for the false alarm
thanks for a great game. :)

Starcraft, Syndicate, Populous, Star Control II, Master of Orion, Master of Magic, X-COM UFO Defense, Spacehulk: Vengence of the Blood Angels.

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