Gateway to void not working? (and other things)

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human2
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Gateway to void not working? (and other things)

#1 Post by human2 »

I'm on macOS 12, arm64, using FreeOrion 0.4.10+ (build 2022-11-07.71b2a7f). It's probably been a month or 2 since I last played. The latest build seems to have broken some things or changed their behavior contrary to what I thought it should be.

Monsters are ignoring the Gateway to the Void building.

Also, the ship designer isn't showing the available ships.

Also, when a new colony is created, the sitrep shows "SP_HUMAN" or "SP_EXOBOT" instead of the name.

Also, it seems like the AI is not creating any warships.

I'm including the latest save game.

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Vezzra
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Re: Gateway to void not working? (and other things)

#2 Post by Vezzra »

Regarding the ship designer, there has been a serious bug that has just been fixed.

Can't say anything about the other issues, I hope others can provide insights/feedback on them.

Apparently you forgot to attach the savegame...?

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human2
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Re: Gateway to void not working? (and other things)

#3 Post by human2 »

Ugh, I thought I included it. I don't have it anymore. I tried the build from the week before, 2022-11-01.6387e2e and it didn't have any of the problems.

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Vezzra
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Re: Gateway to void not working? (and other things)

#4 Post by Vezzra »

Can you try the most recent test build and check if it has the same issues, or if at least some of your issues have been fixed, and report back?

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human2
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Re: Gateway to void not working? (and other things)

#5 Post by human2 »

There's a new bug in the 11-14 build. When setting a ship's course, the travel dots only extend 1 starlane. I'm including a picture and I'm clicking on Deadwood but it only shows the dots going from Caramba to Alphard. It does that for all ships and all starlanes.

I also had a crash. I don't remember what I was doing. I think I clicked on some ships. I'll include the crash log, if it helps.

Regarding the other bugs.

- The ship designer is working. Very cool looking Colony Base Hull!
- It's no longer showing "SP_HUMAN" or "SP_EXOBOT" instead of the name.
- I haven't tested the Gateway to the void or bumped into any AI empires yet. I'll post back when I do. I'm in a game that has Experimentors, so I'll find out shortly.

James
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Re: Gateway to void not working? (and other things)

#6 Post by human2 »

I remember what I did because I just did it again. "Dismiss all sensor ghosts". I'm attaching a save game.

I'm also using Brave Browser and it keeps logging me out of the forum.
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Re: Gateway to void not working? (and other things)

#7 Post by human2 »

AI is working.

I don't think the Gateway to the Void is working. I'm including a save game. It's turn 265. There's 2 Black Krakens at Gion. They go to Gacrux, which has a gateway to the void. It looks like they die there in turn 266, but then in turn 267 they show up at Pinatha. There might be other Black Krakens but it doesn't make sense that they just suddenly appear at Pinatha.
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Re: Gateway to void not working? (and other things)

#8 Post by human2 »

Yeah, the Gateway to the Void appear to be working for everything except the Black Kraken.

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Vezzra
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Re: Gateway to void not working? (and other things)

#9 Post by Vezzra »

@human2, thanks for the extensive reports. Can you open bug report issues on our Github tracker for each of these bugs/issues?

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LienRag
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Re: Gateway to void not working? (and other things)

#10 Post by LienRag »

human2 wrote: Sat Nov 19, 2022 9:47 pm Yeah, the Gateway to the Void appear to be working for everything except the Black Kraken.
Isn't it due to the Black Krakens speed ?

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Oberlus
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Re: Gateway to void not working? (and other things)

#11 Post by Oberlus »

LienRag wrote: Sun Nov 20, 2022 6:08 pm Isn't it due to the Black Krakens speed ?
No. GttV has nothing to do with speed:

Code: Select all

        EffectsGroup
            scope = And [
                Fleet
                InSystem id = Source.SystemID
            ]
            effects = [
                Destroy
                GenerateSitRepMessage
                    message = "EFFECT_GATEWAY_VOID_DESTROY"
                    label = "EFFECT_GATEWAY_VOID_DESTROY_LABEL"
                    parameters = [
                        tag = "buildingtype" data = "BLD_GATEWAY_VOID"
                        tag = "planet" data = Source.PlanetID
                        tag = "fleet" data = Target.ID
                    ]
                    empire = Source.Owner
            ]
Fleets that stop in that system should be destroyed.

Edit: I don't know why other monsters would die and BK won't. But maybe try changing "Fleet" in the scope to "Or [ Fleet Ship Monster ]"

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human2
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Re: Gateway to void not working? (and other things)

#12 Post by human2 »

I created issues on GitHub. It looks like the Black Kraken die because the sitrep says they died and they disappear from the map. But then the next turn they reappear.

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Re: Gateway to void not working? (and other things)

#13 Post by wobbly »

Oberlus wrote: Sun Nov 20, 2022 6:21 pm Edit: I don't know why other monsters would die and BK won't. But maybe try changing "Fleet" in the scope to "Or [ Fleet Ship Monster ]"
Maybe some sort of strangeness with Hunt Building when it sets the destination? Not sure.

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Re: Gateway to void not working? (and other things)

#14 Post by Vezzra »

human2 wrote: Sun Nov 20, 2022 10:37 pm I created issues on GitHub.
Thanks!

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