Ramscoop?

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Daybreak
Vacuum Dragon
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Joined: Mon Aug 13, 2018 10:14 pm

Ramscoop?

#1 Post by Daybreak »

Pedia on Ramscoop
Slowly generates Fuel while in systems by collecting hydrogen from the diffuse gas in space.

Can anybody please tell me how much?

and would that be cumulative with some organic ships that also produce fuel.

Thank you

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Oberlus
Cosmic Dragon
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Re: Ramscoop?

#2 Post by Oberlus »

+0.1, cumulative with any other fuel regen.
Yes, it's useless.

Daybreak
Vacuum Dragon
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Re: Ramscoop?

#3 Post by Daybreak »

maybe it should be upped a bit, to make it more competitve to the organice ships that have 0.3 or 0.2
Maybe it should be 0.4 considering it also takes a slot

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Oberlus
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Re: Ramscoop?

#4 Post by Oberlus »

Yes, considering it takes up a slot and it's not an early tech and it only serves a single ship, I would make it +1 (one turn stopped, one turn traveling) or +2 (one turn stopped, two turns traveling).

You can also have a single solar hull for infinite fuel with a much bigger investment, but once you have those, ramscoops become obsolete except for scouts.

Daybreak
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Re: Ramscoop?

#5 Post by Daybreak »

Oberlus wrote: Fri Aug 12, 2022 10:27 pm Yes, considering it takes up a slot and it's not an early tech and it only serves a single ship, I would make it +1 (one turn stopped, one turn traveling) or +2 (one turn stopped, two turns traveling).

You can also have a single solar hull for infinite fuel with a much bigger investment, but once you have those, ramscoops become obsolete except for scouts.
+1

Yes agree. I see ramscoops more for stealth scouts, which obviously Solar Hulls are too big and expensive.

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LienRag
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Re: Ramscoop?

#6 Post by LienRag »

+0,3
Also Laenfa replenishment rates on bright stars are way too high, they should be reduced by a factor four and then tripled when a ship has a ramscoop.

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LienRag
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Re: Ramscoop?

#7 Post by LienRag »

Actually a way to make the Ramscoop balanced would be to keep its current value (or up it to +0,2), eventually multiply that on bright stars for Laenfas and on Gas Giants for Sly, but to add a +0,3 inside Molecular Clouds (and/or Nebulas, Void Rifts, whatever).

This way replenished stranded ships gets some strategic element.

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Oberlus
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Re: Ramscoop?

#8 Post by Oberlus »

I'd like Ramscoop to be useful for non-Sly and non-Laenfa too.
I will never consider useful a part that gives you one extra hop every five turns, at least not for scouts that are actually scouting (not sitting idle).

wobbly
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Re: Ramscoop?

#9 Post by wobbly »

0.5 if stationary is a fairly simple pattern of wait 2 turns then jump.

Edit: Maybe laenfa should be .5 and 1 instead of 1 and 2?

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Atreides
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Re: Ramscoop?

#10 Post by Atreides »

Shocked to hear it's only 0.1 bonus.

Also I've found that by the time you can get them all the scouting is done. Not sure if I'd put those on a warship. Well never for 0.1.

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