Here you can see an Oberlus Biocruiser 44N which is over my system Ankh Alpha, Turn 192
My planet defences did 54 damage
My Mines did another 112 damage
Total 166
However when you look at the ships structure, it only has a total of 4 damage.
Not sure if this is a known problem or not.
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Similar problem here at Ankh Beta - 232 damage but only 72 shown
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Only 4 damage
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Only 4 damage
Bio-adaptive Hulls are self-healing. I believe its about half health/round
Re: Only 4 damage
The Pedia says half the health per turn, not per round
And this is before it has had a chance to heal. So should it still not show full damage, even if that will be healed next turn.
or is the pedia wrong and its per round - damn that makes it powerful. Although if it is per round, then it should already be fully healed.
Re: Only 4 damage
Combat occurs before meter update. I believe mines happen before healing too. It'll heal on the same round combat occurs.Daybreak wrote: ↑Thu Aug 11, 2022 5:17 pmThe Pedia says half the health per turn, not per round
And this is before it has had a chance to heal. So should it still not show full damage, even if that will be healed next turn.
or is the pedia wrong and its per round - damn that makes it powerful. Although if it is per round, then it should already be fully healed.
Re: Only 4 damage
So, if the bioadaptive ship survives the combat and the mines, with X remaining structure points, it will regenerate X structure points for next turn ("SetStructure value = Value + Value").
Bioadaptives are great for countering mines (nanorobotic not so good because can't regenerate in the same turn than combat).
Bioadaptives are great for countering mines (nanorobotic not so good because can't regenerate in the same turn than combat).
Re: Only 4 damage
Something does not make sense - or I am missing it
so the Biocruiser at Ankh Alpha has a total structure of 664
It takes a 166 hit, leaving 498 structure
Ahh light goes off - it is because in fact it is fully healed, but does not show it in the meter, however that does not matter as it will be fully healed for next turn.
Still the numbers appear wrong even for that
so the Biocruiser at Ankh Alpha has a total structure of 664
It takes a 166 hit, leaving 498 structure
So if X = 498, it will regenerate up to 498
and if that occurs in combat round, then why is it not fully healed already.
Ahh light goes off - it is because in fact it is fully healed, but does not show it in the meter, however that does not matter as it will be fully healed for next turn.
Still the numbers appear wrong even for that
But bioadaptive ships are so cheap then compared to nanorobotic ships. Yes less slots, but more useful slots and you can build more.
Re: Only 4 damage
pedia is correct (and so is wobbly). "round" is a bit ambiguous; wobblys round means turn, your round means bout.
wobbly did not say it occurs in combat round. in a turn/round: first combat (4 bouts), afterwards effects/meter updates (both mines and healing and organic growth).Daybreak wrote: ↑Thu Aug 11, 2022 5:54 pm Something does not make sense - or I am missing it
so the Biocruiser at Ankh Alpha has a total structure of 664
It takes a 166 hit, leaving 498 structure
..., it will regenerate up to 498
and if that occurs in combat round, then why is it not fully healed already.
maybe they appear wrong, but they are "correct". The mismatch you see is that the organic growth effect (+8 max structure for 25 turns) happens after the healing effect. Maybe changing order would be less confusing (first growth, then heal).
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Look, ma... four combat bouts!
Look, ma... four combat bouts!