What?
The only "fighter only" weapon we have are fighters (which we can call "fighters"). Or you mean a weapon that only kills fighters? (we have Flak and Interceptors).
Moderator: Oberlus
main point is:
I do understand what you are trying to acheive Ophiuchus and agree with the principle +1, but feel that it would create just as much confusion.
Which also means having a weapon exclusively for Interceptors, Striker Fighters, Bombers, and Heavy Bombers makes even more sense. If other fighters are ever introduced, then they dont have to have the same weapon.
So let it be discussed.Fighter technology is separate and does not relate to direct weapon upgrades. For example researching laser 2, will not increase the firepower of your laser fighters, and it is possible to have researched Plasma Fighters but have only researched Laser weapons for your ships.
This is simpler and has no confusion at all:
Not in the vanilla game, please. Current level of complexity is already good. You can design ships and you have 4 types of fighters to play with.
Doesnt it? What does it mean?
Well, I guarantee the game will get more complicated as time goes on.
If I don't know...
Is that so much clear to you? Not to me, as per above. Why would I get extra interceptors if I am just upgrading their weapons.Fighters and Launch Bays --> Fighter Weapon upgrade 2 --> Fighter Weapon upgrade 3 --> Fighter Weapon upgrade 4
I am not opposed to dropping it, but the "and Launch Bays" is there to remind the player that it increases the launch capacity for interceptors.
Nooooo. That are old scool sci fi trope death raaaayz made with a lot handwavium.
if we introduce fighters with different weapons and its own upgrade tech in future.. we change the names.. in the future.
agree to complexity is well fitting / happy with the current complexity level
Derelict entries from a very, very long time ago. IIRC those have been already derelict when I joined the project in 2011...
Wobbly can we add the above, as well, to this entry n the Pedia. Very relevantwobbly wrote: ↑Mon Aug 01, 2022 5:56 am Turn Order
Troops Invade. Ships move. Combat Occurs. Meters grow.
Meters grow after movement and combat phases. If my ships are 1 turn away it's too late. They'll hit before defense kicks in. The 1 exception is the defense regeneration tech which gives a small regen even after combat.
Wobbly can we add the above, as well, to this entry n the Pedia. Very relevantwobbly wrote: ↑Mon Aug 01, 2022 5:56 am Turn Order
Troops Invade. Ships move. Combat Occurs. Meters grow.
Meters grow after movement and combat phases. If enemy ships are 1 turn away from a planet, they w'll hit the planet before an new defense kicks in. The only exception is the defense regeneration tech which gives a small regenenration even after combat.
I'll add it somewhere in pedia. There's actually a better list when you hover over the end turn button, its just very easy to miss that it's actually there.Daybreak wrote: ↑Wed Aug 03, 2022 1:00 pmWobbly can we add the above, as well, to this entry n the Pedia. Very relevantwobbly wrote: ↑Mon Aug 01, 2022 5:56 am Turn Order
Troops Invade. Ships move. Combat Occurs. Meters grow.
Meters grow after movement and combat phases. If enemy ships are 1 turn away from a planet, they w'll hit the planet before an new defense kicks in. The only exception is the defense regeneration tech which gives a small regenenration even after combat.