AgreedOberlus wrote: ↑Thu Dec 10, 2020 8:55 am A change I'd like to see in defense focus is defense/troop/shield meters growth.
Currently they all grow at same rate regardless of focus, I'd make defense focus to double meter's growth rate (which couples well with doubling target meters). It'd still require planning ahead, but it would remove the current mechanic that makes it stupid to set planetary defense focus when you have not reached standard target values (you keep PP/RP focus until defense/troops/shields reach maximum then set defense focus, because doing it sooner than that gives you no better defense but worse production).
Regenerate troops even when system is blockaded?
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Re: Regenerate troops even when system is blockaded?
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Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Regenerate troops even when system is blockaded?
I also agree. As a tangent we also need to look at what happens below 5 happiness as currently I'm always selecting logistics focus. Maybe this will sort itself out though if its a choice between influence, defense or logistics below 5.Ophiuchus wrote: ↑Thu Dec 10, 2020 9:52 amAgreedOberlus wrote: ↑Thu Dec 10, 2020 8:55 am A change I'd like to see in defense focus is defense/troop/shield meters growth.
Currently they all grow at same rate regardless of focus, I'd make defense focus to double meter's growth rate (which couples well with doubling target meters). It'd still require planning ahead, but it would remove the current mechanic that makes it stupid to set planetary defense focus when you have not reached standard target values (you keep PP/RP focus until defense/troops/shields reach maximum then set defense focus, because doing it sooner than that gives you no better defense but worse production).
Re: Regenerate troops even when system is blockaded?
Makes a lot of sense, so I want to second that proposal, too.Ophiuchus wrote: ↑Thu Dec 10, 2020 9:52 amAgreedOberlus wrote: ↑Thu Dec 10, 2020 8:55 am A change I'd like to see in defense focus is defense/troop/shield meters growth.
Currently they all grow at same rate regardless of focus, I'd make defense focus to double meter's growth rate (which couples well with doubling target meters). It'd still require planning ahead, but it would remove the current mechanic that makes it stupid to set planetary defense focus when you have not reached standard target values (you keep PP/RP focus until defense/troops/shields reach maximum then set defense focus, because doing it sooner than that gives you no better defense but worse production).
Re: Regenerate troops even when system is blockaded?
I'm working (maybe 10 minutes today) in a PR.