1. New interesting choices, new strategies, more casuistry, better replayability... All that makes the game more enjoyable.LienRag wrote: ↑Sat Jul 17, 2021 9:10 pm 1 - no real reflection about the way new mechanisms will make the game more fun to play
2 - Policies, the way they are implemented, could be more aptly called "random boni"... And the principle "I need this bonus so I take that Policy" is neither actually fun nor strategic.
2. Disagree. Fluff and bonuses can be adjusted to make more sense, but they are enjoyable and imply strategic choices, which will improve with balance and adjustments. Implementation of the mechanic works.
Polanyi?If you have Capital Markets in a society, it doesn't change just one thing, it affects nearly everything in the society (read Polanyi).
That's what a Policy is, and probably what it should be in-game too.
That's so pedantic. NA.
Policies in-game don't need to be realistic, just credible.
Current policies are not just one bonus on one point.As was discussed in the pre-implementation phase, with Policies that have big disadvantages in the early game, and more advanced Policies that have less disadvantages in the late game, but all of them having many consequences on nearly all aspects of the game, not just one bonus on one point.
Anyways, do you want to help? Propose better fluffs and set of bonuses&maluses. Lengthy disgressions like this are a waste of time.