Ship stealth is wrong
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When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Ship stealth is wrong
with-FreeOrionSDK-v11-356-ge978c5e27
There is no asteroid belt and even +20 of asteroid belt is not enough to reach 45 stealth:
There is no asteroid belt and even +20 of asteroid belt is not enough to reach 45 stealth:
Re: Ship stealth is wrong
That stealth bonus came from the Ion Storm, maybe, if the ships were within it the previous turn.
/Edit: it's counter-intuitive/
/Edit: it's counter-intuitive/
Re: Ship stealth is wrong
Loading your save I also see those showing as 45 stealth. If I advance the turn once it goes back down to 5. Does it stay at 45 when advancing the turn for you?
- Geoff the Medio
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Re: Ship stealth is wrong
Is this just an off-by-one-turn issue?
During the previous turn cycle, the ships were in the storm, and got the stealth reduction, and battle proceeded accordingly.
Then the storm moved at the same time it applied stealth to the ships in it. Since the storm moving effectively happens at the same time as the stealth, the result is that on the next turn, ships have had a stealth effect applied but are located out of the storm. If the ship meter tooltips were as fully featured as planet ones, there'd probably be an "Unknown +40" entry in the list.
Regardless, that there were stealthy ships in a battle during the previous turn cycle doesn't indicate an issue, unless those ships were also out of the storm before ending that turn.
During the previous turn cycle, the ships were in the storm, and got the stealth reduction, and battle proceeded accordingly.
Then the storm moved at the same time it applied stealth to the ships in it. Since the storm moving effectively happens at the same time as the stealth, the result is that on the next turn, ships have had a stealth effect applied but are located out of the storm. If the ship meter tooltips were as fully featured as planet ones, there'd probably be an "Unknown +40" entry in the list.
Regardless, that there were stealthy ships in a battle during the previous turn cycle doesn't indicate an issue, unless those ships were also out of the storm before ending that turn.
Re: Ship stealth is wrong
It also happens when the ships are the ones moving away. So you can attack from a system with Ion Storn to a system out of the storm with the stealth bonus.Geoff the Medio wrote: ↑Sun Apr 26, 2020 2:07 pm Is this just an off-by-one-turn issue?
During the previous turn cycle, the ships were in the storm, and got the stealth reduction, and battle proceeded accordingly.
Then the storm moved at the same time it applied stealth to the ships in it. Since the storm moving effectively happens at the same time as the stealth, the result is that on the next turn, ships have had a stealth effect applied but are located out of the storm. If the ship meter tooltips were as fully featured as planet ones, there'd probably be an "Unknown +40" entry in the list.
Regardless, that there were stealthy ships in a battle during the previous turn cycle doesn't indicate an issue, unless those ships were also out of the storm before ending that turn.
Re: Ship stealth is wrong
I am unable to check where the storm was on the previous turn. Freeorion again forgot my settings and with it the "keep 9999 auto saves" one.
In any case, if the GUI shows the storm is not there and ships still have the stealth, then that is a bug. Players don't care about the technical reasons for this being so and neither do I. It is a bug.
Re: Ship stealth is wrong
You expect players to fiddle with config files? This isn't 1990 any more!
Re: Ship stealth is wrong
There's a button in the Options menu "Write Persistent Config File". I don't think you have to mess with the config file directly...
Re: Ship stealth is wrong
Re: Ship stealth is wrong
I do not see any issue in our issue tracker(?). If this not directly fixed and there is no issue tracker such a thing tends to be forgotten and not fixed at all.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!