It's annoying that you can't send them with the same speed than others ships that were there from previous turn, forcing you to wait for one turn if you want to make them all to arrive at same turn.
This is the effect run by the tech:
Code: Select all
effectsgroups = EffectsGroup
scope = And [
Ship
OwnedBy empire = Source.Owner
Speed low = 1 // Immobile objects do not get the starlane speed boost.
WithinDistance distance = 50 condition = And [
Planet
OwnedBy empire = Source.Owner
]
]
effects = SetSpeed value = Value + 20
Other techs with effects affecting ships do not have this problem (e.g.: weapons), some other effects do have the same problem (e.g.: Robotic Interface: Shields; new ships won't work for the shield's cumulative effect until next turn).