My most common first build is a troop ship, though not if i start with poor offensive ground troops (or if natives are off).
Exobot population on asteroids
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Exobot population on asteroids
Re: Exobot population on asteroids
Re: Exobot population on asteroids
So, we all have our preferred "usual", and i'm betting many (most?) people have a pretty constant first 3-5 builds.
A "pre-scripted" build/research sequence would be nice. It's probably not all that high on the requested features queue.
MHO, of course.
Jon
A "pre-scripted" build/research sequence would be nice. It's probably not all that high on the requested features queue.
MHO, of course.
Jon
-
- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Exobot population on asteroids
Certainly not recently. If you don't have the tech to grow, then you'll trend towards 0 at a maximum. I don't think there is any combination of research and specials that has 1 as a stable population. If you're at Sub Hab and Symbiotic Biology, it's going to be 0 pop. However, it takes a while to get there, I think it's 10% reduction per turn. I sometimes put sacrificial Exobot colonies on worlds that have growth specials for other species.Teensy Juggernaut wrote: ↑Mon Nov 18, 2019 4:30 pm It's not that they weren't Poor, as far as I remember that's been always, it's that they were initially survivable when they were first colonized.