Playing v0.4.8+ build 2019-06-03.81-93-654.
I'm Sly, turn 200+, my colonies' stealth is way above current maximum detection strength of any rival (the four best ones have 50, I only have GGs inhabited by Sly so all are 125 stealth).
I've recently begun to build sentient hidden carriers with no direct damage weapons and 105 stealth (Hull Sentient Hull +25, Part Dimensional Cloack +60, Hull Sentient Hull +20).
An enemy fleet arrived to one of my systems with sentient carriers, set to aggresive. Combat ensues and this is what I got:
So:
- My hidden carrier is not hidden, it's targetted from round 1.
- My fighters do not fight.
What's going on? Should I open an issue?
Edit: I've opened an issue: https://github.com/freeorion/freeorion/issues/2459
Edit: Using build 2019-05-13.bbb72e1 I get the same results.
Edit: Same bug in 2019-02-03.23f627b, so it seems this bug is old (no body uses stealth ships?)
Possible bug(s) re. stealth and fighters
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Possible bug(s) re. stealth and fighters
I loaded up the save from the latest version (3f500a6) and here is the combat result:
Re: Possible bug(s) re. stealth and fighters
Great job, Alleryn, thank you for testing all this.