Possible bug(s) re. stealth and fighters
Posted: Tue Jun 04, 2019 10:09 am
Playing v0.4.8+ build 2019-06-03.81-93-654.
I'm Sly, turn 200+, my colonies' stealth is way above current maximum detection strength of any rival (the four best ones have 50, I only have GGs inhabited by Sly so all are 125 stealth).
I've recently begun to build sentient hidden carriers with no direct damage weapons and 105 stealth (Hull Sentient Hull +25, Part Dimensional Cloack +60, Hull Sentient Hull +20).
An enemy fleet arrived to one of my systems with sentient carriers, set to aggresive. Combat ensues and this is what I got: So:
- My hidden carrier is not hidden, it's targetted from round 1.
- My fighters do not fight.
What's going on? Should I open an issue?
Edit: I've opened an issue: https://github.com/freeorion/freeorion/issues/2459
Edit: Using build 2019-05-13.bbb72e1 I get the same results.
Edit: Same bug in 2019-02-03.23f627b, so it seems this bug is old (no body uses stealth ships?)
I'm Sly, turn 200+, my colonies' stealth is way above current maximum detection strength of any rival (the four best ones have 50, I only have GGs inhabited by Sly so all are 125 stealth).
I've recently begun to build sentient hidden carriers with no direct damage weapons and 105 stealth (Hull Sentient Hull +25, Part Dimensional Cloack +60, Hull Sentient Hull +20).
An enemy fleet arrived to one of my systems with sentient carriers, set to aggresive. Combat ensues and this is what I got: So:
- My hidden carrier is not hidden, it's targetted from round 1.
- My fighters do not fight.
What's going on? Should I open an issue?
Edit: I've opened an issue: https://github.com/freeorion/freeorion/issues/2459
Edit: Using build 2019-05-13.bbb72e1 I get the same results.
Edit: Same bug in 2019-02-03.23f627b, so it seems this bug is old (no body uses stealth ships?)