Possible bug(s) re. stealth and fighters

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Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Possible bug(s) re. stealth and fighters

#1 Post by Oberlus »

Playing v0.4.8+ build 2019-06-03.81-93-654.

I'm Sly, turn 200+, my colonies' stealth is way above current maximum detection strength of any rival (the four best ones have 50, I only have GGs inhabited by Sly so all are 125 stealth).
I've recently begun to build sentient hidden carriers with no direct damage weapons and 105 stealth (Hull Sentient Hull +25, Part Dimensional Cloack +60, Hull Sentient Hull +20).
An enemy fleet arrived to one of my systems with sentient carriers, set to aggresive. Combat ensues and this is what I got:
uselessFighters_uselessStealth.png
uselessFighters_uselessStealth.png (78.98 KiB) Viewed 14568 times
So:
- My hidden carrier is not hidden, it's targetted from round 1.
- My fighters do not fight.

What's going on? Should I open an issue?

Edit: I've opened an issue: https://github.com/freeorion/freeorion/issues/2459

Edit: Using build 2019-05-13.bbb72e1 I get the same results.
Edit: Same bug in 2019-02-03.23f627b, so it seems this bug is old (no body uses stealth ships?)

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alleryn
Space Dragon
Posts: 259
Joined: Sun Nov 19, 2017 6:32 pm

Re: Possible bug(s) re. stealth and fighters

#2 Post by alleryn »

I loaded up the save from the latest version (3f500a6) and here is the combat result:
StealthCarrierBattle.png
StealthCarrierBattle.png (137.63 KiB) Viewed 8652 times

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Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Re: Possible bug(s) re. stealth and fighters

#3 Post by Oberlus »

Great job, Alleryn, thank you for testing all this.

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